Google SketchUp Workshop
eBook - ePub

Google SketchUp Workshop

Modeling, Visualizing, and Illustrating

  1. 310 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Google SketchUp Workshop

Modeling, Visualizing, and Illustrating

About this book

Discover the secrets of the Google SketchUp with the 16 real-world professional-level projects including parks, structures, concept art, and illustration. Google SketchUp Workshop includes all the wide variety of projects that SketchUp can be used for-architectural visualization, landscape design, video game and film conception, and more. SketchUp masters in every field will get you up to speed in this agile and intuitive software and then show you the real uses with through projects in architecture, engineering, and design.

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Yes, you can access Google SketchUp Workshop by Laurent Brixius in PDF and/or ePUB format, as well as other popular books in Informatique & Médias numériques. We have over one million books available in our catalogue for you to explore.

Information

PART1

Architecture

Chapter 1

image
Creating Virtual Concept Models in SketchUp
Jean Thiriet
Jean Thiriet is an architect, qualified in 2008 by the école nationale supérieure d’architecture de Nancy (also called EAN). A passionate user of 3D, he has been working for a practice that creates real-time virtual models since finishing his studies. His other interest is teaching, and in 2009, he created the website wip-archi.com, which is dedicated to conveying the concepts of modeling and rendering, so indispensable in today’s profession, to both students and professionals alike.
www.wip-archi.com
Project: Virtual models in SketchUp.
Tools: SketchUp 6, Artlantis, Vray, Photoshop, and Internet.
Jean Thiriet: “The last few years have seen an unprecedented boom in the use of 3D tools. More and more professionals are beginning to notice the undeniable advantages of these virtual approaches, and the growing presence of SketchUp in architecture practices is the best proof of this. In spite of its novel approach, SketchUp often still finds its place in the production pipeline at the same stage as traditional model makers: at the end of the design process. However, given the potential that it possesses, it would be interesting to try to push for new working methodologies based on a simple concept: the virtual model.”
“This model grew and was added to as the project evolved, and it was possible to use it throughout the process to create more traditional graphics (rendered images, for example), whose common origin guaranteed an overall visual coherence.”

Project Context

Although many people consider it to be a “basic” program, SketchUp can be integrated into a rich and complex creative process, while at the same time remaining quick and easy to use.

Technical Aspects

Since this project was based on existing building, the design process started with a site survey and desk study, followed by importation of all the data into AutoCAD. This laid the groundwork for future design work.
We soon realized that we would need a virtual model. Using this model, we were able to easily visualize the impact of the many design choices throughout the conceptual stage, something that is indispensable when working with renovations. The 3D construction of the surrounding site backed up this approach and made it easy to take decisions that affected the overall, wider urban vision.
The model for the conceptual phase was often constructed using a fairly empirical method, the volumes being drawn in space with neither a priori research nor the use of clearly defined structural elements (walls, windows, slabs, etc.).
As the project progressed, these purely geometric objects – which were, at this stage, fairly malleable – were transformed into groups and components that were then organized into a hierarchy of layers, the implementation of which makes sense of the whole project, making it more usable and concrete.
This free-form approach explains the success of SketchUp in the conceptual research phases, since it offers a flexibility that other architectural software that is based on parametric objects simply cannot match.
Tip
SketchUp cannot deal with groups of layers: This can make it difficult to keep a clear overview of the project, especially when the number of layers begins to grow large. Creating numbered categories allows you to get around the problem and gives you a reasonable and efficient organization (for example, 01 for the gross structure, with layers 01_Columns, 01_Slabs, 01_Walls, etc.).
Once the project design had stabilized, the next step was the presentation stage. First of all, the model showed a relative uniformity of scale and definition of space (here, at about 1:200), and details were then added to certain specific areas. This method reduced the construction time for the whole project and left more flexibility for further adjustments.
In order to create high-quality images, it is often necessary to go beyond SketchUp’s rendering capabilities, notably in terms of complex reflection effects, material rendering, or lighting calculations. There are many programs capable of utilizing the data from the 3D model, and for this project, we used two programs in particular: Artlantis Studio and Vray for SketchUp.
Artlantis is a stand-alone application that takes in the data exported from another 3D modeling program. This program offers a real-time preview of applied material effects, coupled with a very approachable interface; it makes it very easy to adjust the overall look of a scene (lights, textures, etc.).
Vray is a rendering engine, developed originally for 3D studio Max, then ported to several other programs, with SketchUp being one among them. Unlike Artlantis, it is integrated directly within Google’s program, where it posts its own toolbar. The renderer offers many advanced control possibilities, something that can put off new users at first. Luckily, sets of parameters can be saved as preset files that can be easily reused, and only a few clicks are necessary to generate a basic render.
Tip
Many websites offer these parameter files for use directly within Vray, and so it is not necessary to know all the ins and outs of the program to make use of it. The parameter files utilized here are from the website www.wip-archi.com.
The use of different pieces of software allows you to really appreciate the flexibility of SketchUp and underlines the necessity of a reasoned approach at every step of the way.

New Approaches

Treating the modeling phase as something intimately tied up with project development, and seeing the images produced as a spur to further development, rather than as an end in themselves, is quite far removed from the classic approach. However, it is bound up with the very nature of SketchUp.
Having a discussion about the model, asking yourselves the questions raised by it, and then creating renders to answer those questions are much more interesting than arbitrarily choosing some points of view in your model, simply rendering them out in 3D, and showing them to the client.
Finally, this “decompartmentalized” use of software in a dynamic, collaborative pipeline (SketchUp, Vray, Artlantis, Photoshop, Internet, etc.) and the exchange of data in various formats represent an original and efficient approach.
To illustrate this, we are going to look at three distinct cases: three images generated from the project. They were not intended to convey the same information and would, therefore, be produced using different methods. Nevertheless, they were all created from the same 3D model that formed the basis of the project.
image
FIG 1.1 Model of project.

An Aerial View

Presenting the building in its entirety, showing its relationship with the urban fabric, entailed the creation of an overall view that summed up the intentions and the impact of the project.

Stage 1: Define a Composition

Objectives: Make choices that optimize how the image will be read.
Data: 3D model.
Tools: SketchUp and Vray.
Here, we tried to get over a notion of the hierarchy of the elements show...

Table of contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Overview
  6. Part 1 Architecture
  7. Part 2: Engineering
  8. Part 3: Design
  9. Part 4: Set Design
  10. Part 5: Architectural Graphics
  11. Part 6: Graphic Design
  12. Part 7: Geology and Georeferencing
  13. Appendix Dynamic Components
  14. Index