
eBook - ePub
Making 'Toons That Sell Without Selling Out
The Bill Plympton Guide to Independent Animation Success
- 241 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Making 'Toons That Sell Without Selling Out
The Bill Plympton Guide to Independent Animation Success
About this book
Learn the secrets behind independent animation from the "The King of Independent Animation - Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets to good storytelling, and the business-side of short and feature-length animation films.
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Yes, you can access Making 'Toons That Sell Without Selling Out by Bill Plympton in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Chapter 1
INTRODUCTION

The Second Golden Age of Animation
You students today are extremely fortunate to be living in a time that many people refer to as the Second Golden Age of Animation. You should now bend down and kiss your Wacom tablet, laptop, computer workstation, or whatever you use to create cartoons in eternal thanks for being born in a blessed time for animators. As for myself, I will kiss my ancient wooden drawing table and light box.
The First Golden Age of Animation lasted from around 1930 to 1956 and pretty much coincided with Walt Disneyās rise to power, but then Walt got bored and directed his energies to television, live action, and theme parks.
In my opinion, this era created some of the most wonderful characters ever: Mickey Mouse, Goofy, Popeye, Betty Boop, Bugs Bunny, Daffy Duck, the Road Runnerāand great films: Snow White and the Seven Dwarfs, Bambi, Song of the South, Dumbo, āRed Hot Riding Hood,ā and āThe Great Piggy Bank Robbery.ā
Jobs in animation were plentiful. Because no one studied animation in school and there were no graduate programs, most early animators were political or humor cartoonists looking for extra money. Suddenly, because of Disney, these part-time cartoonists became superstars, going from studio to studio and project to project, and each time they changed jobs, they got a big bump in payākind of like todayās superstar athletes.
However, for many reasons, the period from the late 1950s to the 1980s became the Death Valley of animation. I think the prominence of TV animation killed off the great cartoons. All of the Hanna-Barbera and Rankin/Bass series showed that animation didnāt have to cost as much or use as many great artists. Also, movie theaters decided to cut back on showing short films before the main features. So all of this great reservoir of talent were forced to either retire or work on Hanna-Barberaās crap.

MTV LOGO: ART FOR MTV 10 SECOND PROMOTION, COLOR PENCIL, 1988
Things then mysteriously changed. For some strange reason, by the mid-1980s, animation started to wake up. The art form finally passed through the arid desert of TV cartoons and arrived in the lush valley of the Second Golden Age of Animation. I believe it was just a happy accident that all of these great influences came together in just a few short years.
MTV started showing animation in the 1980s; Who Framed Roger Rabbit? was a huge hit. Japanese animation, including Akira and Hayao Miyazakiās films, started to invade American shores. The Disney studio decided to get back into animation with films such as The Little Mermaid and The Rescuers Down Under, which were both moneymakers. And of course, The Simpsons showed that TV animation could be biting and controversialāand not just for kids.
I believe one main reason for this huge animation revival was an audience ready for an art form that took their minds into a whole new realm of imagination. After years of true-to-life, hard-core, politically relevant films, the audience was ready for magic and fantasy, and animation was the only art form that could take the viewer to different worlds so easilyāluckily for you, dear readers, because animation is now ubiquitous and extremely profitable. In 2010, five of the top ten grossing films were animated: Toy Story 3, Despicable Me, Shrek Forever After, How to Train Your Dragon, and Tangled.
Animation studios are starting up all over the worldāIndia and China are making a big push to overtake the United States in animation production, and France and Germany are putting government funds into animation production. Everyone all over the world sees the financial success of Pixar, DreamWorks, and Blue Sky Studios, and they want to emulate these studiosā stupendous profits.
What does this mean for young animators looking for work? Money! Not just jobs, but opportunities to create stories that are different, exciting, and moving. And thatās what this book is about: how you can be part of this never-ending (I hope) explosion of animated cartoons. This book, I believe, will ably prepare you to be a creative and successful participant in the Second Golden Age of Animation.

This question may be the most important one in this book. I do a lot of press interviews, but Iām never asked this question: āWhy do I make animation?ā I believe that a personās answer to this question has a great bearing on his or her success or failure. There are numerous answers; in fact, there are almost as many possible answers as there are animators: money, awards, approval from family and friends, stardom, self-esteem, creative outlet, childhood fantasy, and so on. Theyāre all valid reasons.
But I will now give you my (numerous) answers:
1.Ā Ā BoredomāI find it very entertaining and amusing to create cartoons; it keeps life interesting.
2.Ā Ā FearāFear of failure, poverty, and unemployment. A wasted life.
3.Ā Ā The sound of laughterāI love making people laugh; it gives me a great feeling, knowing that Iām responsible for peopleās enjoyment.
4.Ā Ā Playing GodāThe high I get from spending all day creating whole worlds from my imagination.
There are other reasons, of course, but those are the main ones.
I often talk to students who believe that once they get a job at Pixar, theyāll be rock-star rich. Thatās fine, but Iām not really in it for the money. In fact, I make my own sandwiches for lunchāIām not a gourmet, just give me food to keep me drawing; all of my clothes are secondhand; I donāt have a car; and I donāt do drugsāall of my profits go into my next feature film.
For me, the biggest reason is that I love to draw! I sometimes draw all day, from 6:00 in the morning to 10:00 at nightāand after these all-day sessions, I feel great! Refreshed! Like that was the best day of my life! Iām reborn! I donāt exactly know why, but to me drawing is an exercise in self-discoveryāIām trying to see how good I can get and to experiment with how interesting I can make my drawings and my story.
Gourmets are obsessed with what they put into their mouthsāI love what goes into my eyes; you could call me a visual gourmand.
I think that if I were ever arrested (though I canāt imagine what for) and thrown in jail, I would thrive there. Iād finally have some peace and quiet to draw my films. If I did a five-year stretch, Iād emerge from prison with two feature films completedāhow cool is that? Iād be the happiest guy in prison.
In fact, Iām so obsessed with the pencil that I fantasize that I will die because of the pencil. I plan out little scenarios of my death. Perhaps Iāll be drawing such long hours that I fall asleep at the drawing board, and my head falls to the table, with the sharp end of the pencil piercing my eye and going into my brain.
Or perhaps Iāll be walking across my studio, I wonāt see the pencil on the floor, Iāll step on it, my feet will slip out from under me, and Iāll crack my skull on my art table. Or after working late one night in bed, Iāll fall asleep and roll over, piercing my heart with a discarded pencil.
Ironic, isnāt it? Itās like they say: āYou live by the pencil, you die by the pencil.ā
Chapter 2
MY HISTORY
Early Influences
My earliest memory of animationāand remember, this was many years ago, and I donāt have a photographic memoryāis watching cartoons on TV at the age of 5.
I loved the craziness, the surrealism, and the humor of Bugs Bunny, Daffy Duck, and Popeye. Then along came the Disney showsāThe Wonderful World of Disney and The Mickey Mouse Club. (I was a card-carrying member.)
Iām always amazed at the huge influence Walt Disney has had on our culture. If he had only created Mickey Mouse, that would be huge, but he also pioneered animated features and paved the way for the Pixar, DreamWorks, and Blue Sky films of today. He was also one of the first to show how merchandising can significantly increase a studioās income.
His studio was the first to move full force into television, at a time when all of the other film studios were deathly afraid of electronic media. And, of course, he was the guy who reinvented and reinvigorated amusement parks. Plus, he knew how to synthesize all of these elementsā-TV, films, amusement parks, merchandisingāinto building a huge brand of cartoons and fantasy. Mr. Walt Disney gets my vote as the greatest entertainer of the twentieth century.
So I would draw from memory all of these cartoon characters that I loved so much. But I never had enough paper, and I was forced to steal old envelopes and typing paper from my folks to draw on.
I remember one time very clearlyāI must have been around 7 or 8āwhen my dad gave me one of those phone notepads that was about 4 Ć 3 inches because I was always running out of paper. I was so excited! Finally, I could draw everything I wanted and never run out of paper! (There were about 100 sheets in the pad.)
So I started with the simple thingsācars, trucks, airplanes, houses, animals, treesāand then I got to people, and I realized that there werenāt enough sheets of paper for all my planned drawings. āWow,ā I thought, āIām going to need a lot more of these notepads.ā

ME AT THE AGE OF 10 WITH MY BIRTHDAY PRESENT, A PAINT SET

A SKETCH OF MY DAD (MADE WHEN I WAS 15)
Finally, my folks realized that this cartoon habit I had was something seriousāa phase that I was never going to outgrowāso they figured they might as well use it to keep me out of trouble. They started buying me stuff like an easel, a paint set, a palette, paper, a drawing board, a pencil sharpener, and other supplies.
I was so excited about creating art that I didnāt know which direction would be the best for me. I loved cartoons, so maybe Iād work for Uncle Walt. I loved the Sunday funnies, so maybe Iād be like Charles Schulz of Peanuts fame. I loved spot gags, so maybe Iād do cartoons for the New Yorker, like Charles Addams. I loved drawing cars, so maybe Iād move to Detroit and draw the cars of tomorrow. I loved painting, so maybe Iād move to New York and become a bohemian painter. I loved illustration, so maybe Iād study at the Art Center in Los Angeles and become an illustrator...
Table of contents
- Cover
- Title
- Copyright
- Preface
- Acknowledgments
- Contents
- Chapter 1 Introduction
- Chapter 2 My History
- Chapter 3 Making an Animated Film
- Chapter 4 Production
- Chapter 5 Storytelling
- Chapter 6 Character Design
- Chapter 7 Storyboarding
- Chapter 8 Voices
- Chapter 9 Animation
- Chapter 10 Postproduction
- Chapter 11 Selling Your Film
- Chapter 12 Self-Distribution
- Chapter 13 Advice to Young Animators
- Afterword
- Index