The Art of Software Modeling
eBook - PDF

The Art of Software Modeling

  1. 296 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

The Art of Software Modeling

About this book

Modeling complex systems is a difficult challenge and all too often one in which modelers are left to their own devices. Using a multidisciplinary approach, The Art of Software Modeling covers theory, practice, and presentation in detail. It focuses on the importance of model creation and demonstrates how to create meaningful models.

Presenting three self-contained sections, the text examines the background of modeling and frameworks for organizing information. It identifies techniques for researching and capturing client and system information and addresses the challenges of presenting models to specific audiences. Using concepts from art theory and aesthetics, this broad-based approach encompasses software practices, cognitive science, and information presentation. The book also looks at perception and cognition of diagrams, view composition, color theory, and presentation techniques.

Providing practical methods for investigating and organizing complex information, The Art of Software Modeling demonstrates the effective use of modeling techniques to improve the development process and establish a functional, useful, and maintainable software system.

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Yes, you can access The Art of Software Modeling by Benjamin A. Lieberman in PDF and/or ePUB format, as well as other popular books in Computer Science & Information Technology. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front cover
  2. Dedication
  3. Contents
  4. Preface
  5. About the Author
  6. Notices
  7. Acknowledgments
  8. PART I: ANALYTICAL FRAMEWORKS
  9. Chapter 1. The Art of the Model
  10. Chapter 2. A Systematic Approach
  11. Chapter 3. Observing Behavior
  12. Chapter 4. Analytical Thinking
  13. PART II: MODEL CONSTRUCTION
  14. Chapter 5. Research and Investigation
  15. Chapter 6. Model Forms
  16. Chapter 7. Data Validation
  17. Chapter 8. Business Workflow Analysis
  18. Chapter 9. Requirements Archaeology1
  19. Chapter 10. Modeling Software Architecture
  20. PART III: PRESENTATION
  21. Chapter 11. Perception and Thinking
  22. Chapter 12. Composition1
  23. Chapter 13. Presentation
  24. APPENDICES
  25. Appendix A: Example Business Workflow: Execute Trade
  26. Appendix B: Structured Requirement to Use Case
  27. Appendix C: Answer Key and Discussion
  28. Appendix D: UML 2.0 Overview
  29. Index
  30. Back cover