Part I
Formalism and Conceptual Art
Edward A. Shanken
Many important parallels can be made between conceptual art and the art and technology movement in the 1960s. As a result, the history of conceptual art has great relevance to contemporary artists using the World Wide Web as an artistic medium.
Conceptual art has its roots in the event scores of Fluxus artists such as George Brecht and Yoko Ono, dating from around 1960. Informed by the aesthetic theories of John Cage, these simple textual descriptions served as a âscoreâ to be contemplated or performed, as in La Monte Youngâs Composition 1960 #10 To Bob Morris:
Draw a straight line
And follow it.
Conceptual art, as theorized in the work of philosopher and anti-artist Henry Flynt (who coined the term âconcept artâ in 1961) focused on concepts rather than the physical form of a work, further connecting this emerging tendency to language and away from actions.
âConcept artâ is first of all an art of which the material is âconcepts,â as the material of, for example, music is sound. Since âconceptsâ are closely bound up with language, concept art is a kind of art of which the material is language.1
Conceptual art was further elaborated in the work of artists such as Sol LeWitt, Joseph Kosuth, Lawrence Wiener, and Art & Language later that decade, also employing language as an essential element. Their work, like that of artists exploring performance and other experimental practices, can be seen as a revolutionary counterbalance to the dominant formalist art theory prescribed by critic Clement Greenberg. Following Greenberg, the physical materiality of paint and canvas took on unprecedented importance in postwar art, exemplified by the New York School of abstract expressionism (including Jackson Pollock, Mark Rothko, and Willem De Kooning.) By contrast, conceptual artists, following Marcel Duchamp, explicitly challenged the âbeholder discourseâ of modernist formalism. Such postformalist tendencies (to use theorist Jack Burnhamâs term) were identified as heralding the âdematerializationâ of art. Informed by Marxism, many artists sought to undermine the art marketâs capitalist logic by producing dematerialized works that defied commodification. For example, Brechtâs artistâs book Water Yam (1963), which included many event scores, was published as an âinexpensive, mass-produced unlimited edition ⌠[in order] to erode the cultural status of art and to help to eliminate the artistâs ego.â2
In his essay âParagraphs on Conceptual Artâ (1967), LeWitt asserted that âIn conceptual art the idea or concept is the most important aspect of the work ⌠[t]he idea becomes a machine that makes the art âŚâ Such a notion underlies the artistâs wall drawings, in which the âideaâ for the work would be written by LeWitt (sometimes accompanied by a diagram) and then executed on site, typically by assistants. In many of them, the title of the work describes the idea that âmakes the art,â as in Wall Drawing #46: Vertical Lines, Not Straight, Not Touching, Covering the Wall Evenly (1970). Kosuth emphasizes âideaâ even further, insisting that in conceptual art, the art is not the result of the formal elaboration of an idea, as LeWitt suggests, but that the conceptual core of a work of conceptual art remain an immaterial idea. This conviction is made explicit in his phrase âart as idea (as idea),â which appears as a subtitle in many of his early works. Thus the âartâ in Kosuthâs classic One and Three Chairs (1965) consists not of the formal realization of an idea in a material artwork, but solely in the underlying idea itself, which persists immaterially as an idea.
Conceptual art has sought to analyze the ideas underlying the creation and reception of art, rather than to elaborate another stylistic convention in the historical succession of modernist avant-garde movements. Investigations by conceptual artists into networks of signification and structures of knowledge (that enable art to have meaning) typically have employed text as a strategic device to examine the interstice between visual and verbal languages as semiotic systems. In this regard, conceptual art is a meta-critical and self-reflexive art process. It is engaged in theorizing the possibilities of signification in artâs multiple contexts (including its history and criticism, exhibitions and markets). In interrogating the relationship between ideas and art, conceptual art de-emphasizes the value traditionally accorded to the materiality of art objects. It focuses, rather, on examining the preconditions for how meaning emerges in art, seen as a semiotic system.
There are important parallels between the historic practices of conceptual art and the art and technology movement that emerged in the 1960s. The latter, reincarnated in the 1990s as New Media Art, has focused its inquiry on the materials and/or concepts of technology and science, which it recognizes artists have historically incorporated in their work. Its investigations include: (1) the aesthetic examination of the visual forms of science and technology, (2) the application of science and technology in order to create visual forms, and (3) the use of scientific concepts and technological media both to question their prescribed applications and to create new aesthetic models. In this third case, new media art, like conceptual art, is also a meta-critical process. It uses new media in order to reflect on the profound ways in which that very technology is deeply embedded in modes of knowledge production, perception, and interaction, and is thus inextricable from corresponding epistemological and ontological transformations. In doing so, it challenges the systems of knowledge (and the technologically mediated modes of knowing) that structure scientific methods and conventional aesthetic values. Further, it examines the social and aesthetic implications of technological media that define, package, and distribute information.
A visionary pairing of conceptual art and new media took place in the âSoftwareâ exhibition (1970). Curator Jack Burnham conceived of âsoftwareâ as parallel to the aesthetic principles, concepts, or programs that underlie the formal embodiment of actual art objects, which in turn parallel âhardware.â He interpreted contemporary experimental art practices, including conceptual art, as predominantly concerned with the software aspect of aesthetic production. In this way, âSoftwareâ drew parallels between the ephemeral programs and protocols of computer software and the increasingly âdematerializedâ forms of experimental art, which the critic interpreted, metaphorically, as functioning like information processing systems. âSoftwareâ included works by conceptual artists such as Kosuth, Robert Barry, John Baldessari, and Les Levine, whose art was presented beside displays of technology including the first public exhibition of hypertext (Labyrinth, an electronic exhibition catalog designed by Ned Woodman and Ted Nelson) and a model of intelligent architecture (SEEK, a reconfigurable environment for gerbils designed by Nicholas Negroponte and the Architecture Machine Group at MIT.)3
A key figure bridging conceptual art and new media art is Roy Ascott, who used textual and diagrammatic elements in his work, employing the thesaurus as a central metaphor in 1962. While Lucy Lippardâs book, Six Years: The Dematerialization of the Art Object from 1966â1972 (1997), was dedicated to Sol LeWitt, Ascott was prominently quoted on the dedication page. In the mid-1960s, he envisioned remote collaborations between artists, writing that, âInstant person to person contact would support specialised creative work ⌠An artist could be brought right into the working studio of other artists ⌠however far apart in the world ⌠they may separately be located.â4 His classic 1983 telematic artwork, La Plissure du Text, used computer networking to link artists around the world, who used ASCI text to create a collaborative âplanetary fairy tale.â This homage to Roland Barthesâ essay, âLe Plaisir du Texte,â emphasized the âgenerative ideaâ of âperpetual interweaving,â but at the level of the tissue itself, which is no longer the product of a single author but is now plaited together through the process of âdistributed authorshipâ on computer networks. At the conceptual core of Ascottâs telematic art theory is the idea that computer networking provides âthe very infrastructure for spiritual interchange that could lead to the harmonization and creative development of the whole planet.â In this light, Ascottâs work can be seen as visionary working models of forms of community and sociality that have, in significant ways, emerged over the last two decades.
Since the advent of Graphical User Interfaces (i.e., computer desktops and web browsers) and the World Wide Web in the mid-1990s, many contemporary artists with a prevailing interest in ideas and concepts have mined online media as a vehicle for artistic creation. Fields of practice such as âsoftware artâ and âdatabase aestheticsâ5 have emerged as artists have deployed browsers, search engines, databases, and social networks in critical investigations of the technical systems and protocols that construct and disseminate knowledge, structure identity and community, and produce and determine value. In addition to the following case studies of work by Michael Demers and Constant Dullaart, a shortlist of works that offer critical insights into these issues must include wwwwwwwww.jodi.org, the Web Stalker, Bodies INCorporated, Carnivore, They Rule, Female Extension, We Feel Fine, Google Will Eat Itself, The Sheep Market, The Real Costs (see Chapter 15), and A Tool to Deceive and Slaughter. Of particular relevance to the trajectory defined by LeWitt is Casey Reas et al.âs {Software} Structures (2004), in which the artists used computer code to interpret and implement the conceptual artistâs wall drawings as computer programs in order to âexplore the potential differences and similarities between software and LeWittâs techniques.â6
Notes
1. Henry Flynt, âConcept Art,â in An Anthology, ed. La Monte Young, New York: George Maciunas & Jackson Mac Low, 1962. Note: slight grammar modifications in this quotation were made by the author.
2. Michael Corris, âFluxus,â Grove Art Online, Oxford: Oxford University Press, 2007â2010.
3. See Edward A. Shanken, âArt in the Information Age: Technology and Conceptual Art,â in SIGGRAPH 2001 Electronic Art and Animation Catalog, New York: ACM SIGGRAPH, 2001: 8â15; expanded Leonardo, 35, 4, August 2002: 433â438.
4. Roy Ascott, âBehaviourist Art and the Cybernetic Vision,â in Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness, ed. and intro. by Edward A. Shanken, Berkeley: University of California Press, 2003, 2007.
5. See, for example, Florian Schneider and Ulrike Gabriel, âSoftware Artâ (2001), November 19, 2010, www.netzliteratur.net/cramer/software_art_-_transmediale.html; and Victoria Vesna, ed., Database Aesthetics: Art in the Age of Information Overflow, Minneapolis: University of Minnesota Press, 2007.
6. Casey Reas, âA Text about Software and Art,â {Software} Structures (2004), November 19, 2010. http://artport.whitney.org/commissions/softwarestructures/text.html.
Bibliography
Ascott, Roy. âBehaviourist Art and the Cybernetic Vision.â In Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness. Ed. and intro. Edward A. Shanken...