
- 184 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated.
In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including:
* blast Theory
* Merce Cunningham
* Eduardo Kac
* forced entertainment
* Lynn Hershman
* Jodi Orlan
* Guillermo Gómez-Peña
* Marcel-là Antúnez Roca
* Jeffrey Shaw
* Stelarc.
Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.
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Information
Table of contents
- COVER PAGE
- VIRTUAL THEATRES
- TITLE PAGE
- COPYRIGHT PAGE
- ILLUSTRATIONS
- ACKNOWLEDGEMENTS
- INTRODUCTION
- 1: HYPERTEXTUALITIES
- 2: CYBORG THEATRE
- 3: THE (RE-)CREATION OF NATURE
- 4: PERFORMING THROUGH THE HYPERSURFACE
- 5: TOWARDS AN AESTHETIC OF VIRTUAL REALITY
- CONCLUSION
- BIBLIOGRAPHY