
- 568 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Interactive Problem Solving Using Logo
About this book
This book is unique in that its stress is not on the mastery of a programming language, but on the importance and value of interactive problem solving. The authors focus on several specific interest worlds: mathematics, computer science, artificial intelligence, linguistics, and games; however, their approach can serve as a model that may be applied easily to other fields as well. Those who are interested in symbolic computing will find that Interactive Problem Solving Using LOGO provides a gentle introduction from which one may move on to other, more advanced computational frameworks or more formal analysis. What is of primary importance, however, is the text's ability -- through its presentation of rich, open-ended problems -- to effectively cultivate crucial cognitive skills.
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Information
Part 1:
Fundamentals of LOGO
Introduction
Chapter 1:
Your First Encounters with LOGO
1.1 Words and Lists
Words
word
this
1234
abc 123
2.0
2e3
Welcome to Logo
? "word
You don’t say what to do with "word.
? Print "word
word
Lists and Sentences
Table of contents
- Cover
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Interactive Problem Solving
- Part 1: Fundamentals of LOGO
- Part 2: Mathematics
- Part 3: Computer Science
- Part 4: Artificial Intelligence
- Part 5: Linguistics
- Part 6: Games
- Part 7: New Developments in Computers and Education
- Appendices
- Index
- Index of Procedures
- References