Creating Visual Effects in Maya
eBook - ePub

Creating Visual Effects in Maya

Fire, Water, Debris, and Destruction

  1. 312 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Creating Visual Effects in Maya

Fire, Water, Debris, and Destruction

About this book

Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

  • Creating foliage, fire, and smoke with Paint Effects
  • Growing Maya Fur and nHair on clothing, characters, and sets
  • Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
  • Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
  • Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
  • Creating damage with Effects presets, deformers, and animated textures
  • Matchmoving and motion tracking with Maya and MatchMover
  • Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
  • Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

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Yes, you can access Creating Visual Effects in Maya by Lee Lanier in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film & Video. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover Page
  2. Half-Title Page
  3. Title Page
  4. Copyright Page
  5. Table Of Contents
  6. Introduction
  7. Chapter 1: Adding Foliage, Fire, and Smoke with Paint Effects
  8. Chapter 2: Growing Short Hair, Long Hair, Grass, and Electric Arcs with Fur and nHair
  9. Chapter 3: Creating Water, Smoke, and Sparks with nParticles
  10. Chapter 4: Generating nParticle Swarms and Bubble Masses with Expressions and MEL Scripting
  11. Chapter 5: Simulating Semi-Rigid and Rigid Debris with Python, PyMEL, and nCloth
  12. Chapter 6: Producing Dust Puffs, Fog, Trailing Smoke, and Fireballs with Rigid and Fluid Dynamics
  13. Chapter 7: Animating Fire, Water, and Damage with Effects, Fluid Effects, Deformers, and Textures
  14. Chapter 8: Building Reference Models and Motion Tracking with Maya and MatchMover
  15. Chapter 9: Combining nCloth, nParticles, and Fluid Effects to Create Complex Destruction
  16. Chapter 10: Preparing, Rendering, and Combining Render Passes
  17. Index