New to this edition: * Learn how many Hollywood techniques--previously impractical on video--can help solve problems on smaller productions * Expanded cookbook recipes section * Technically updated throughout
Make your soundtracks as good as your pictures with this compendium of professional audio techniques that can be adapted to desktop post. Specializing in sound after the shoot, this book features many practical examples, cookbook recipes, and tutorials. Audio theory, when necessary, is presented in plain English with plenty of visual analogies.
FAQs, full explanations, and from-the-trenches tips address the complete range of processes from wiring and hardware to testing the final mix. Novices will learn how to improve their soundtrack--even after the actors have gone home. Experienced producers will learn how to solve technical and creative problems quickly.
You'll get recipes and step-by-step instructions on how to: * build an efficient and reliable audio post setup * plan and budget a good soundtrack * get sound into your NLE without losing quality or sync * edit voices and music * record Foley and ADR * find music and use it effectively * find and create your own sound effects * shape sounds with equalization, reverb, noise reduction, and more * produce the final mix * test the final product for various media
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We hear the world as ratios between sounds, not as absolute values. Volume and pitch differencesāexpressed as decibels and musical stepsāare always comparisons between two values, like ātwice as bigā or āone-eighth.ā Donāt think of these measurements as fixed units like ounces or inches.
Sound exists only in time, and there is no such thing as an āaudio stillframe.ā This affects everything you do with a track.
Although sound itself is analog, there are good reasons to keep a soundtrack in the digital domain. Some of the rules for digital audio are different from those for analog.
A TREE FALLS IN A FOREST ā¦
Jokes and koans aside, weāll assume it makes a sound. Weāll also assume youāre doing a film about logging, and the sound is part of a title sequence. You need to record the crash. You need to edit, process, and mix it for maximum impact. And you need to do this in a way that assures the viewer hears what you intended.
You probably bought this book to help accomplish goals like that. If youāre impatient, you can open the Table of Contents, find the tasks you want to accomplish, and turn to those chapters. Or, if you have issues with an existing track, flip to the gray-tinted pages at the end of this book: Theyāre a list of common problems and what to do about them.
But I honestly believe youāll get a far better trackāand ultimately be a better filmmakerāif you read this chapter first. It tells how a sound gets started, how it travels through the air, and how it turns into analog and then digital signals that are linked to pictures. When you understand this process, good sound becomes intuitive and creative. Then the rest of this book can serve as guidance, inspiration, and professional tipsāthings to build on, rather than steps to blindly follow.
This isnāt rocket science, just grade-school math and intuitive physics. But because it isnāt visual, many filmmakers surround the process with myth and hype. Take a few minutes now to think about how sound works; itāll save you time and money later.
So: To the tree.
Gotcha
In this book, youāll find a bunch ofGotchas. They straighten out audio myths, correct mis-applied principles, and fix other audio mistakes that can affect your track. Theyāre based on real-world confusions I hear from filmmakers, read on Internet forums, or even find in software tutorials.
HOW SOUND WORKS
If our tree fell on the moon, no one would hear it. Sound requires air,1 whose tiny molecules surround us. Anything that moves in the air reacts with those molecules.
As our earthbound treeās leaves pass by, they scatter air molecules aside (a softwhoosh).
As branches and limbs break, they vibrate. The vibration is transferred to nearby molecules (crackle).
When the thick trunk gets close to the ground, it squeezes a lot of molecules in a hurry (bang).
When the trunk lands, the ground vibrates and moves molecules next to it (thud).
These movements eventually transfer to our ears, and we hear the tree come down. Letās concentrate on just one aspect of that sound: the tree approaching the ground.
Before the tree starts to fall, air molecules surround it evenly. Their insectionidual positions may be random, but the overall density is the same on both sides of the trunk. If we could enlarge and see these molecules, theyād look like the black specks all aroundFigure 1.1.
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1 Unless youāre making a science-fiction film. Itās an accepted movie convention that explosions, rocket fly-bys, and other events make noise in the vacuum of space. Sci-fi filmmakers also generally ignore another fundamental rule of physics, as youāll learn in a couple of pages.
As the tree falls, it pushes molecules directly in front of it and squeezes them together (lower right in Figure 1.2). At the same time, it forms a partial vacuum behind itāwhere there was tree, now thereās nothing. This vacuum pulls nearby molecules into it, spreading them out (upper left).
The squeezed air molecules in front of the tree have to go somewhere, so they push against those farther out. Those newly-pushed molecules push others even farther, and so on. This creates a wave ofcompression, or higher air pressure, moving out from the tree. Meanwhile, the partial vacuum behind the tree forms a wave of low pressure, orrarefaction. It also moves out from the tree and draws nearby molecules toward it.
Trees arenāt two-dimensional blobs like my drawing. In the real world, molecules flow around a three-dimensional trunk and branches. So as our waves spread out, other molecules rush in to equalize the pressure behind them. The result is a growing bubble of compression and rarefaction that constantly spreads out from the tree. If you could freeze it, it would look like Figure 1.3.
FIGURE 1.1 Air molecules distributed evenly around a standing tree.
The Speed of Sound
Push one end of a piece of wood, and the other end immediately moves. But molecules in air arenāt connected that way. Push an air molecule, and it takes a moment for pressure to build up enough to move its neighbor.This is a vitally important concept: The farther sound has to travel, the longer it takes. Our pressure bubble spreads from the tree at about 1,100 feet per second. 2 It might seem pretty fast, but sound is a slowpoke compared to light.
When a sound is being picked up by two mics, differences in the length of time it takes to reach each can affect sound quality. Weāll deal with that in Chapter 7.
FIGURE 1.2 The falling tree squeezes molecules in front, and spreads out those behind.
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2 Actually, sound travels 1,087 feet per second at 32ư Fahrenheit, gaining about 1.1 foot per second per degree, with minor variations based on pressure and humidity. We round it to 1,100 feet per second. Thatās close enough for filmmaking.
FIGURE 1.3 A growing bubble of compression and rarefaction spreads out from the tree.
Gotcha
Twelve yards is a frame! A video frame is roughly 1/30th second, and sound travels only about 36 feet in that time. 3 If you have a shouted conversation with someone across the street, their voice arrives about one frame after you see their lips move. If you see someone shoot a gun on the other side of a football field, the bang reaches you five frames after you see the barrel flash!
In other words, the real world is frequently out of sync. It affects the film world as well: In a very large theater, people in the back rows will hear dialog a few frames after it leaves the speaker mounted behind the screen.
Frequency
A tree falls just once, so our example creates a single pressure waveāsomething youāre as likely to feel as to hear. But most things that make sound tend to vibrate for a while. Consider the imaginary guitar string in Figure 1.4. When itās pulled back (1.4a), it stores energy. When itās let go, it snaps forward quickly and creates a pressure wave. But since it snaps past its resting position (1.4b),tension draws it back, creating rarefaction. The process repeats (1.4c) until all the energy from the pull is absorbed b...
Table of contents
Cover
Half Title
Title Page
Copyright Page
Table of Contents
Acknowledgments
Introduction
Chapter 1 Vibrations to Volts to Bits
Chapter 2 The Studio: Acoustics and Monitoring
Chapter 3 The Studio: Equipment and Wiring
Chapter 4 The Studio: Audio Software
Chapter 5 Planning the Track
Chapter 6 Getting Audio into the Computer
Chapter 7 Voiceover Recording a Dialog Replacement