
eBook - ePub
Vintage Games
An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
- 408 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Vintage Games
An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
About this book
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Frequently asked questions
Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
- Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
- Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Vintage Games by Bill Loguidice,Matt Barton in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Title Page
- Copyright
- CONTENTS
- Bonus On Line Chapters
- Preface
- Acknowledgements
- Chapter 1 Alone in the Dark (1992): The Polygons of Fear
- Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows
- Chapter 3 Dance Dance Revolution (1998): The Player Becomes the Star
- Chapter 4 Diablo (1996): The Rogue Goes to Hell
- Chapter 5 Doom (1993): The First-Person Shooter Takes Control
- Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time
- Chapter 7 Final Fantasy VII (1997): It’s Never Final in the World of Fantasy
- Chapter 8 Flight Simulator (1980): Digital Reality
- Chapter 9 Grand Theft Auto III (2001 ): The Consolejacking Life
- Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff
- Chapter 11 King’s Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones
- Chapter 12 Myst (1993): Launching Multimedia Worlds
- Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption
- Chapter 14 Pole Position (1982): Where the Raster Meets the Road
- Chapter 15 SimCity (1989): Building Blocks for Fun and Profit
- Chapter 16 Space Invaders (1978): The Japanese Descend
- Chapter 17 Street Fighter II (1991): Would You Like the Combo?
- Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension
- Chapter 19 Super Mario Bros. (1985): How High Can Jumpman Get?
- Chapter 20 Tetris (1985): Casual Gaming Falls into Place
- Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces
- Chapter 22 The Sims (2000): Who Let the Sims Out?
- Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game
- Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
- Chapter 25 Zork (1980): Text Imps versus Graphics Grues
- Index