Written by an author with over 30 years of working experience, this book takes a practical, thorough look at the duties and skills of art directors and production designers. It teaches readers how to analyze a script, develop concepts that meet the needs of a script, develop sketches and construction drawings, work with directors and producers, and operate within budget limitations.
The book has been updated and expanded to include interviews with professionals at all levels in the art department. A chapter on digital effects as they relate to the work of the art director has been added to this new edition.
Students, novices in the profession, and persons from other art/design fields who are interested in expanding into film and video will find this is a valuable resource.
Written by an author with over 30 years of working experience, this book takes a practical, thorough look at the duties and skills of art directors and production designers. It teaches readers how to analyze a script, develop concepts that meet the needs of a script, develop sketches and construction drawings, work with directors and producers, and operate within budget limitations.
The book has been updated and expanded to include interviews with professionals at all levels in the art department. A chapter on digital effects as they relate to the work of the art director has been added to this new edition.
Students, novices in the profession, and persons from other art/design fields who are interested in expanding into film and video will find this is a valuable resource.

- 160 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
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Art Direction for Film and Video
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Film & VideoPart I The Role and Responsibilities of The Production Designer
To understand the origin and development of production design, we will first see how the increased popularity and improved technology of motion pictures required better stories and acting, as well as more believable settings. Many designers came from the theater, along with theatrical setting techniques, but as the film industry developed, designers created design and building techniques that satisfied the needs of a new medium.
Part I describes the production designerâs responsibilities, basic set elements, the production environment in which the designer works, and illustrates lighting techniques that affect the designerâs work.
1 What is a Production Designer?
DOI: 10.4324/9780080499338-2
Production designers develop a visual plan for an entire production, including sets, props, costumes, color schemes, lighting, and frequently the entire flow of a film. Because film is a visual medium, the âlookâ the production designer establishes can involve the audiences emotionally as much as story lines and dialogue.
Up until the late 1930s, the title âart directorâ generally meant the same as âproduction designerâ does today, but when David Selznick gave special recognition to William Cameron Menzies for his comprehensive work on Gone with the Wind, this special title later came into general use. Because art directors became âproduction designers,â art directors now carry out the production designersâ overall plans for films.
According to Bruce Block, visual consultant for the Meyers/Shyer Company, Burbank, CA:
Real production design means that you have designed the production. If itâs on stage, you design the sets, costumes, and the lighting, and youâre through. If itâs a movie, you have to figure out what the camera is doing. The visual components are space, line, color, movement, and rhythm. Thatâs what production design is all about.The production designer has to understand what the movie is about. Itâs not the plot; itâs what I like to call point of viewâwhat you want the audience to feel about the movie.In Father of the Bride, we wanted the house to be a character in the movie. The house was not a backdrop; it was a part of the family like Steve Martin was, so we had to find a production designer who was smart and understood what point of view means and who could bring something to the table besides wallpaper and paint samples.
The Production Designer's Place
The production designer has several bosses: the producer, the unit production manager, and the director. Assisting the production designer are the art director, who executes the production designerâs plan; an art department coordinator, who handles the paper work and tracks the budget; one or more set designers, who do the construction drafting; a set decorator; and an illustrator, who creates sketches. The art director and production designer also supervise the work of the construction and paint departments.
Design Beginnings
Production design has a strong history in films. As the popularity of special effects films escalates, the respect awarded production designers, whose imaginations create fantasy worlds inhabited by heretofore unimagined characters, increases as well. In some productions, a production designer can have as much authority as the director has.
What Does a Production Designer do?
The production designer makes a thorough study of the script, does research, and confers with the producer and director to develop the âlookâ and flow of color and design from one sequence to the next.
Companies usually retain a production designer for the duration of production. Sometimes producers hire the designer to create a general design scheme and the designer â after providing them with detailed information on the design plan for the film â turns the project over to a staff of art directors and set designers.
Early Production Designers
Who originated the title production designer? In America in 1939, David O. Selznick first bestowed the title on William Cameron Menzies for his contributions to Gone with the Wind, which included the direction of some sequences. Before that, art directors were responsible for everything that didnât move, but they didnât have the comprehensive visual authority of todayâs production designer. To understand how the profession of art direction and production design evolved, letâs start with the early development of the film medium.
Pictures Begin to Move
Scholars can argue endlessly about when motion pictures were first invented, in what country, and by whom. We know that in 1888 the Thomas Edison Film Laboratory demonstrated a primitive motion picture device, which was the forerunner of a revolution in popular entertainment.
Few paid much attention to motion pictures at first, because they were regarded as only a fascinating novelty. When movies lengthened, though, the public went for them in a big way. People paid a nickel to watch anything that moved as they peered through the machine eyepieces or marvelled at images on flickering screens in rented halls.
The Audience Increases
The novelty of simple movement wore off before long, however. Motion picture producers saw that they needed to make longer and better films, so they turned to the most obvious source of material â the theater. With the actors and plays came theatrical sets and painted backdrops, as well as theatrical techniques.
Filming took place outdoors to take advantage of free sunlight. Producers perched cameras and sets on rooftops where tall buildings did not block the sunlight. They hoped the wind would not be strong enough to ripple canvas backdrops and flats or flap the dining room tablecloth during dinner party scenes. The audience would laugh in the wrong places. Wind, rain, snow, and ice would slow production and deprive clamoring audiences of amusement and the producer of cash.
Filming moved inside glass-roofed stages, which solved producersâ problems with the elements for a while. If they didnât want to hire a set designer, producers hired local carpenters to build realistic rooms. It became apparent, however, that filmmakers needed the talents of set designers. Sets built by house carpenters and decorated by the producerâs sister did not look right on film. The cameraâs eye demanded more.
Movie Makers Move On
Producers ground film through their cameras, processed and edited the footage, and rushed the finished product out to any exhibitor who paid the rental fee. Due to some unpleasantness over camera mechanism patents, producers moved south and west to distance themselves from the patent law enforcers and to enjoy more shooting days per year than the weather allowed in the northeast United States.
Florida, Arizona, and the San Francisco Bay area in Northern California had thriving film studios, but the variety of terrain and reliable weather in Southern California attracted the major part of the growing film industry. An added attraction was the proximity of the Mexican border, which allowed producers to throw their clandestine cameras into cars and to speed across the border to safety, leaving the process servers hired by the camera cartel on the other side of the border.
Versions of Paris
Movie moguls discovered that once they owned a piece of land, they could build their own plaster-and-chicken-wire cities, western towns, and mountains. The lot system also gave movie companies some control over the weather. Many studio backlot sets included cables stretched over the streets that could support opaque canvas covers to provide shelter from unwanted rain and could help simulate night during the day. Overhead perforated pipes could spray rain, which might fall gently or be whipped into hurricane force by motor-driven fans. Some studios constructed dump tanks, into which portions of ships were deluged with tons of water for sea storm sequences.
Walter Winton, a studio staff set decorator during the 1930s, recalls:
Everything we needed was right there on the lot: upholstery shop, drapery department, electrical, carpenters, painters, greens. We hardly had to go outside unless we needed something very special. The property department was huge; full of furniture and accessories that had been made or bought for other productions.
The Studio Production Line
The studio lots became film factories, cranking out features and shorts on a production-line basis. In the 1930s, MGM had 117 backlot sets, 23 soundstages, and made a feature film a week. Its regular payroll supported over 2,000 employees. Studios recruited designers from the theatrical worlds of New York and Europe. They designed portions of cities on Hollywood lots and in the barnlike stages. If a picture needed a French drawing room, carpenters built the set on a stage and decorators dressed it with appropriate furniture and drapery. The next day the standing set could be dressed as a townhouse or gambling casino.
The lot system delighted movie producers. They wanted to keep production under their close scrutiny. Studios kept dozens of actors under contract and assigned them to emote in one picture after another. Each studio had its backlot versions of the cities of the world. Many of the directors, as well as art directors, were from Europe, so the flavor of backlot architecture varied according to designersâ nationalities.
Work in the Movies? Never!
At first, theatrical set designers looked down their noses at the moviesâ vulgarity, but many changed their attitudes as the quality of films improved and creative possibilities revealed themselves.
Architects put their skills to work in the film industry, seizing the opportunity to put their imaginations to work on never-never lands of plaster fantasy. They could say goodbye to dull apartment houses and office buildings and live in the magical world of motion pictures.
Studios recruited art directors from architecture schools and put them to work on castles, roads, curving city streets, and villages with town roads and city halls. The management lured designers from the theater and put them to work on musical films.
Both groups had to adjust to working with surfaces rather than internal structure; easier for the illusion-experienced theater people than for the architects who now had to design surfaces and portions of buildings rather than complete structures.
Some Art Directors Became Stars
As the major studios grew, they employed many staff art directors. Supervising or executive art directors guided the art department designers and developed the studioâs visual style, much as todayâs production designers create a look for an individual film.
MGMâs Cedric Gibbons became one of the most colorful art department heads. Some say that Mr. Gibbons never picked up a pencil, while others claim t...
Table of contents
- Cover Page
- Half-title Page
- Title Page
- Copyright Page
- Dedication Page
- Table Of Contents
- Preface
- Acknowledgments
- Introduction
- Part I The Role and Responsibilities of The Production Designer
- Part II Outline of a Job
- Part III Typical Sets And Opportunities
- From the Author
- Index
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Yes, you can access Art Direction for Film and Video by Robert Olson in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Film & Video. We have over 1.5 million books available in our catalogue for you to explore.