
eBook - ePub
The Avid Handbook
Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems
- 368 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
The Avid Handbook
Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems
About this book
Brimming with workflow efficiencies for the experienced editor, The Avid Handbook teaches you the hows and whys of operating the system in order to reach streamlined, creative end solutions. The book emphasizes time-saving techniques, shortcuts, and workflow procedures- the true keys to getting a job done.
The book has also been updated to include new information on HD formats and workflows, color-correction and grading capability enhancements, MXF media standardization, and much more.
Also new to this edition are an 8 page 4-color insert, adding depth to the color-correction lessons, as well as running sidebars throughout the book, calling out time-saving tips and techniques.
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Yes, you can access The Avid Handbook by Greg Staten,Steve Bayes in PDF and/or ePUB format, as well as other popular books in Art & Art General. We have over one million books available in our catalogue for you to explore.
Information
Topic
ArtSubtopic
Art GeneralASSEMBLING THE TIMELINE 1
āThrow up in the morning. Clean up in the afternoon.ā
āRay Bradbury
Though there are many approaches to an edit, many years ago a friend showed me the quote above, which is perhaps the best explanation of the editorial process Iāve ever seen. In other words, get the elements you need into the timeline first. Once theyāre there you can refine and fine-tune them until you get to the final result. These two phases of the edit are where the storytelling is done and where weāll begin our exploration of Avid Media ComposerĀ®. In this chapter weāll look at the techniques and approaches you would use in the rough-assembly phase. In Chapter 2 weāll explore the fine-tuning phase.
Building the Story Framework
When it comes to adding material to a timeline, there are two different approaches you can take. The first is the classical source-to-record process where a clip is loaded into the source monitor, marks are made, a location for the edit is selected in the timeline, and then the desired material is added to the timeline. The second is by selecting a clip or clips in a bin, then dragging them to the desired location in the timeline. Both have their advantages and disadvantages. You could, if you wished, build your entire sequence using only one of these two techniques. But if you really want to master the tools that Avid provides you with, you should become comfortable with both.
Source-to-Record Editing
As this is the classic approach, long-time video editors will probably be most familiar with this method. But if youāre more familiar with the drag-and-drop approach to editing, you may find some of these techniques to be a revelation. Even in the rough-assembly stage, the precision available with this sourceto-record editing can be a real time-saver.
Rather than discuss the basic workfl ow for editing from source to record, letās take a look at some techniques you can use to help with your speed and precision. One of the points to remember about Avid is that there are always multiple approaches that can be used to tackle any problem. For that reason Iāve presented the techniques below, organized into categories rather than by workflow stages.
Finding the Edit Point
Once youāve loaded the desired shot into the Source monitor, the most common approach to finding the edit point is to push Play and then either place a mark or stop when you reach the desired location. You could also just grab the position indicator and drag it right or left, scrubbing the clip until you find the point you want. Finally, you can also use the frame step keys (mapped by default as numeral keys 1, 2, 3, and 4 on the main keyboard) to move forward or backward by either one or ten frames. All of these approaches work, but there are some additional tools available to you that can really help you find the right place for your mark or edit.
Digital Audio Scrub
One disadvantage to finding your point by dragging the position indicator is that you can see the picture, but you canāt hear the sound. Digital Audio Scrub is designed to address that limitation. When enabled, you hear individual frames of audio as the position indicator passes over them. To enable Digital Audio Scrub:
⢠Press the Caps Lock key to turn Digital Audio Scrub on. It remains on until you press the Caps Lock key again to turn it off.
⢠Hold the Shift key down while scrubbing. Using the Shift key will only activate Digital Audio Scrub while it is depressed.
Digital Audio Scrub is most useful when finding the beginning and ending of distinct sounds, such as the beginning and ending of a sound bite. It is, to be honest, fairly useless when trying to find a point in music or even dialog recorded on location in a noisy environment. Indeed, youāll probably find it to be more annoying than useful in those situations!
Despite this, give it a try. You may find it to be one of the fastest techniques available to quickly hit the beginning and end of a sound bite. But please, for the sake of those nearby and perhaps for your own safety, turn it back off after youāve used it to find your mark. There are few things more annoying to others within earshot than a continual blip, blip, blip every time you move to a new position in a source or in the timeline. There is a reason why some editors refer to the Caps Lock key as the ātorture keyā!
I strongly recommend that you use the Shift key instead of the Caps Lock key when using Digital Audio Scrub. That way it is only on for the brief moment of time that you need it on. Believe me, everyone around you will appreciate it. But there is one āgotchaā to using the Shift key: If you want to use it along with the single-frame step keys (mapped to the 3, 4, ā, and ā keys by default), you canāt have anything else mapped to the āshiftedā state of that key. It is for this very reason that the left and right arrow keys on the default keyboard have the single-frame step commands mapped to each keyās normal and shifted state.
J-K-L Scrub
This is quite possibly the most versatile feature in the system. If you arenāt already using it then it is time to start! J-K-L Scrub is very powerful because it gives you access to all of the following capabilities in just three keys:
Play forward or backward at sound speed (i.e., 29.97 frames per second [fps] for NTSC, and so on).
⢠Shuttle at high-speed forward or backward.
⢠Scrub at quarter-speed forward or backward.
⢠Scrub forward or backward by one frame while hearing audio.
Best of all, you can do all of these not only while looking through your footage or your sequence, but also while trimming it. Also, if your deck supports the full Sony command set, you can also use it while shuttling through a tape.
We call it āJ-K-Lā Scrub because those are the keys the Play Reverse, Pause, and Play Forward commands are mapped to by default. But you can map them to any keys. For example, on my system I have them mapped to D, F, and G on the left half of the keyboard. Regardless of where you map them, the functionality remains the same. Table 1.1 lists how to access the various play modes. (Note: If you have remapped these commands, press those keys instead.)
Table 1.1 J-K-L Scrub Operation

* The sound only plays at speeds up to 3Ć; once you hit 5Ć, the sound, thankfully, cuts out.
J-K-L shuttling is great because you can dynamically switch on-the-fly between all of the play modes listed in Table 1.1. This means you can roll forward at 2Ć speed, switch to 1Ć reverse speed when you roll past the point you want, then play forward and backward at either quarter speed or frame by frame until you find the exact frame you want. This technique is actually similar, and uses the same default keys, as a linear tape editor used on an edit controller to shuttle through a tape. But shuttling on a computer is far faster than it could ever be on tape, as decks just canāt respond as quickly as a digital system.
Soon you will find yourself cooking through the material at double or triple speed while following the script. Surprisingly, youāll be able to understand what people are saying and can work consistently at the higher speed, flying faster through the material and more quickly finding what youāre looking for.
One distinct difference between J-K-L Scrub and Digital Audio Scrub is that J-K-L has a more āanalogā sound, especially when scrubbing at quarter speed. Long-time editors (those who have been in the business long enough to edit on open-reel decks) often refer to J-K-L as ārocking reels,ā as the sound really does match what youād hear if you were manually scrubbing open-reel audiotape with your hands. As a result, J-K-L Scrub is especially useful for hearing inhales and exhales. When heard at quarter speed, a breath has that distinct āDarth Vaderā sound that makes it so easy to hear when someone has finished exhaling or inhaling. Once you start using J-K-L youāll wonder how you ever managed to cut without it.
Seeking a Specific Timecode
In some cases you may be working with a producer who has screened the footage and has noted a series of āgreat linesā or similar points and given them to you in an email. Media Composer allows you to easily seek, or jump to, any Society of Motion Picture and Television Engineers (SMPTE) timecode that exists in the loaded source clip. Of course, that means that the timecode has to exist in that clip; if you seek a point outside the timecode range of a loaded clip (e.g., if the clip has timecode from 06:25:05:01 to 06:27:06:25 and you ask it to seek to 06:27:15:00) the system will merely beep at you. To seek to a timecode:
⢠Load the desired clip into the Source monitor and ensure that the Source monitor is active. (If you arenāt sure, click on the Source monitor to activate it.)
Changing the Way J-K-L Scrub Changes Speed
By default, J-K-L Scrub instantly reverses direction if you switch between forward and reverse play, regardless of the speed you were working at. Many editors prefer this method as it allows them to instantly change direction when they roll past a section they were looking for. But some editors prefer to use J-K-L as much as they would a shuttle knob on a deck. In this case, for example, if you are rolling forward at 3Ć and turn the knob slightly counterclockwise, the deck slows down slightly, perhaps to 2Ć, but continues forward. In order to reverse direction, you must roll the knob further counterclockwise through pause and then into reverse.
This approach is known as speed ratcheting and you can configure J-K-L Scrub to ratchet if you wish. To use speed ratcheting with J-K-L:
⢠Hold the Alt/Option key down while pressing the J, K, and L keys. The following illustration shows how J-K-L ratcheting works.

If you prefer this scrubbing style simply map the Alt/Option modifier to the J, K, and L keys on your keyboard. Then the modifier will be applied automatically, and you donāt need to add it yourself.
Using the keyboardās numeric keypad, type the desired timecode and press Enter to seek that timecode. (If you are working on a laptop you cannot use the number keys above the letters to enter timecode. Instead you must use the Fn key to enter the numbers using the alphanumeric keys. See your laptopās manual for more information on using the Fn numeric keyboard.)
Save Keystrokes While Entering Timecode
You do not have to enter the colons (or semicolons if using drop-frame timecode); the system will add them for you automatically. In addition, you only have to enter the portion of the timecode that is unique from the timecode of the frame you parked on. This means that if you are parked on a frame ...
Table of contents
- Cover
- Title
- Copyright
- Contents
- Preface
- 1. Assembling the Timeline
- 2. Zen and the Art of Trim
- 3. Intermediate Techniques
- 4. Avid Administration
- 5. Standard-Definition Video Fundamentals
- 6. The Wild World of High Definition
- 7. Importing and Exporting
- 8. Introduction to Effects
- 9. Conforming and Finishing
- 10. Color Correction
- 11. Troubleshooting
- 12. Nonlinear Video Assistants
- Appendix: Preparing For Linear Online
- Index
- Color Plates