The Avid Handbook
eBook - ePub

The Avid Handbook

Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems

  1. 368 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Avid Handbook

Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems

About this book

Brimming with workflow efficiencies for the experienced editor, The Avid Handbook teaches you the hows and whys of operating the system in order to reach streamlined, creative end solutions. The book emphasizes time-saving techniques, shortcuts, and workflow procedures- the true keys to getting a job done. The book has also been updated to include new information on HD formats and workflows, color-correction and grading capability enhancements, MXF media standardization, and much more. Also new to this edition are an 8 page 4-color insert, adding depth to the color-correction lessons, as well as running sidebars throughout the book, calling out time-saving tips and techniques.

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Information

Publisher
Routledge
Year
2012
eBook ISBN
9781136132698
Topic
Art
Subtopic
Art General

ASSEMBLING THE TIMELINE 1

ā€œThrow up in the morning. Clean up in the afternoon.ā€
—Ray Bradbury
Though there are many approaches to an edit, many years ago a friend showed me the quote above, which is perhaps the best explanation of the editorial process I’ve ever seen. In other words, get the elements you need into the timeline first. Once they’re there you can refine and fine-tune them until you get to the final result. These two phases of the edit are where the storytelling is done and where we’ll begin our exploration of Avid Media ComposerĀ®. In this chapter we’ll look at the techniques and approaches you would use in the rough-assembly phase. In Chapter 2 we’ll explore the fine-tuning phase.

Building the Story Framework

When it comes to adding material to a timeline, there are two different approaches you can take. The first is the classical source-to-record process where a clip is loaded into the source monitor, marks are made, a location for the edit is selected in the timeline, and then the desired material is added to the timeline. The second is by selecting a clip or clips in a bin, then dragging them to the desired location in the timeline. Both have their advantages and disadvantages. You could, if you wished, build your entire sequence using only one of these two techniques. But if you really want to master the tools that Avid provides you with, you should become comfortable with both.

Source-to-Record Editing

As this is the classic approach, long-time video editors will probably be most familiar with this method. But if you’re more familiar with the drag-and-drop approach to editing, you may find some of these techniques to be a revelation. Even in the rough-assembly stage, the precision available with this sourceto-record editing can be a real time-saver.
Rather than discuss the basic workfl ow for editing from source to record, let’s take a look at some techniques you can use to help with your speed and precision. One of the points to remember about Avid is that there are always multiple approaches that can be used to tackle any problem. For that reason I’ve presented the techniques below, organized into categories rather than by workflow stages.

Finding the Edit Point

Once you’ve loaded the desired shot into the Source monitor, the most common approach to finding the edit point is to push Play and then either place a mark or stop when you reach the desired location. You could also just grab the position indicator and drag it right or left, scrubbing the clip until you find the point you want. Finally, you can also use the frame step keys (mapped by default as numeral keys 1, 2, 3, and 4 on the main keyboard) to move forward or backward by either one or ten frames. All of these approaches work, but there are some additional tools available to you that can really help you find the right place for your mark or edit.

Digital Audio Scrub

One disadvantage to finding your point by dragging the position indicator is that you can see the picture, but you can’t hear the sound. Digital Audio Scrub is designed to address that limitation. When enabled, you hear individual frames of audio as the position indicator passes over them. To enable Digital Audio Scrub:
• Press the Caps Lock key to turn Digital Audio Scrub on. It remains on until you press the Caps Lock key again to turn it off.
• Hold the Shift key down while scrubbing. Using the Shift key will only activate Digital Audio Scrub while it is depressed.
Digital Audio Scrub is most useful when finding the beginning and ending of distinct sounds, such as the beginning and ending of a sound bite. It is, to be honest, fairly useless when trying to find a point in music or even dialog recorded on location in a noisy environment. Indeed, you’ll probably find it to be more annoying than useful in those situations!
Despite this, give it a try. You may find it to be one of the fastest techniques available to quickly hit the beginning and end of a sound bite. But please, for the sake of those nearby and perhaps for your own safety, turn it back off after you’ve used it to find your mark. There are few things more annoying to others within earshot than a continual blip, blip, blip every time you move to a new position in a source or in the timeline. There is a reason why some editors refer to the Caps Lock key as the ā€œtorture keyā€!
I strongly recommend that you use the Shift key instead of the Caps Lock key when using Digital Audio Scrub. That way it is only on for the brief moment of time that you need it on. Believe me, everyone around you will appreciate it. But there is one ā€œgotchaā€ to using the Shift key: If you want to use it along with the single-frame step keys (mapped to the 3, 4, ←, and → keys by default), you can’t have anything else mapped to the ā€œshiftedā€ state of that key. It is for this very reason that the left and right arrow keys on the default keyboard have the single-frame step commands mapped to each key’s normal and shifted state.

J-K-L Scrub

This is quite possibly the most versatile feature in the system. If you aren’t already using it then it is time to start! J-K-L Scrub is very powerful because it gives you access to all of the following capabilities in just three keys:
Play forward or backward at sound speed (i.e., 29.97 frames per second [fps] for NTSC, and so on).
• Shuttle at high-speed forward or backward.
• Scrub at quarter-speed forward or backward.
• Scrub forward or backward by one frame while hearing audio.
Best of all, you can do all of these not only while looking through your footage or your sequence, but also while trimming it. Also, if your deck supports the full Sony command set, you can also use it while shuttling through a tape.
We call it ā€œJ-K-Lā€ Scrub because those are the keys the Play Reverse, Pause, and Play Forward commands are mapped to by default. But you can map them to any keys. For example, on my system I have them mapped to D, F, and G on the left half of the keyboard. Regardless of where you map them, the functionality remains the same. Table 1.1 lists how to access the various play modes. (Note: If you have remapped these commands, press those keys instead.)
Table 1.1 J-K-L Scrub Operation
image
* The sound only plays at speeds up to 3Ɨ; once you hit 5Ɨ, the sound, thankfully, cuts out.
J-K-L shuttling is great because you can dynamically switch on-the-fly between all of the play modes listed in Table 1.1. This means you can roll forward at 2Ɨ speed, switch to 1Ɨ reverse speed when you roll past the point you want, then play forward and backward at either quarter speed or frame by frame until you find the exact frame you want. This technique is actually similar, and uses the same default keys, as a linear tape editor used on an edit controller to shuttle through a tape. But shuttling on a computer is far faster than it could ever be on tape, as decks just can’t respond as quickly as a digital system.
Soon you will find yourself cooking through the material at double or triple speed while following the script. Surprisingly, you’ll be able to understand what people are saying and can work consistently at the higher speed, flying faster through the material and more quickly finding what you’re looking for.
One distinct difference between J-K-L Scrub and Digital Audio Scrub is that J-K-L has a more ā€œanalogā€ sound, especially when scrubbing at quarter speed. Long-time editors (those who have been in the business long enough to edit on open-reel decks) often refer to J-K-L as ā€œrocking reels,ā€ as the sound really does match what you’d hear if you were manually scrubbing open-reel audiotape with your hands. As a result, J-K-L Scrub is especially useful for hearing inhales and exhales. When heard at quarter speed, a breath has that distinct ā€œDarth Vaderā€ sound that makes it so easy to hear when someone has finished exhaling or inhaling. Once you start using J-K-L you’ll wonder how you ever managed to cut without it.

Seeking a Specific Timecode

In some cases you may be working with a producer who has screened the footage and has noted a series of ā€œgreat linesā€ or similar points and given them to you in an email. Media Composer allows you to easily seek, or jump to, any Society of Motion Picture and Television Engineers (SMPTE) timecode that exists in the loaded source clip. Of course, that means that the timecode has to exist in that clip; if you seek a point outside the timecode range of a loaded clip (e.g., if the clip has timecode from 06:25:05:01 to 06:27:06:25 and you ask it to seek to 06:27:15:00) the system will merely beep at you. To seek to a timecode:
• Load the desired clip into the Source monitor and ensure that the Source monitor is active. (If you aren’t sure, click on the Source monitor to activate it.)

Changing the Way J-K-L Scrub Changes Speed

By default, J-K-L Scrub instantly reverses direction if you switch between forward and reverse play, regardless of the speed you were working at. Many editors prefer this method as it allows them to instantly change direction when they roll past a section they were looking for. But some editors prefer to use J-K-L as much as they would a shuttle knob on a deck. In this case, for example, if you are rolling forward at 3Ɨ and turn the knob slightly counterclockwise, the deck slows down slightly, perhaps to 2Ɨ, but continues forward. In order to reverse direction, you must roll the knob further counterclockwise through pause and then into reverse.
This approach is known as speed ratcheting and you can configure J-K-L Scrub to ratchet if you wish. To use speed ratcheting with J-K-L:
• Hold the Alt/Option key down while pressing the J, K, and L keys. The following illustration shows how J-K-L ratcheting works.
image
If you prefer this scrubbing style simply map the Alt/Option modifier to the J, K, and L keys on your keyboard. Then the modifier will be applied automatically, and you don’t need to add it yourself.
Using the keyboard’s numeric keypad, type the desired timecode and press Enter to seek that timecode. (If you are working on a laptop you cannot use the number keys above the letters to enter timecode. Instead you must use the Fn key to enter the numbers using the alphanumeric keys. See your laptop’s manual for more information on using the Fn numeric keyboard.)

Save Keystrokes While Entering Timecode

You do not have to enter the colons (or semicolons if using drop-frame timecode); the system will add them for you automatically. In addition, you only have to enter the portion of the timecode that is unique from the timecode of the frame you parked on. This means that if you are parked on a frame ...

Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. Preface
  6. 1. Assembling the Timeline
  7. 2. Zen and the Art of Trim
  8. 3. Intermediate Techniques
  9. 4. Avid Administration
  10. 5. Standard-Definition Video Fundamentals
  11. 6. The Wild World of High Definition
  12. 7. Importing and Exporting
  13. 8. Introduction to Effects
  14. 9. Conforming and Finishing
  15. 10. Color Correction
  16. 11. Troubleshooting
  17. 12. Nonlinear Video Assistants
  18. Appendix: Preparing For Linear Online
  19. Index
  20. Color Plates