
- 1,034 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
The Universal Access Handbook
About this book
In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles
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Yes, you can access The Universal Access Handbook by Constantine Stephanidis in PDF and/or ePUB format, as well as other popular books in Technology & Engineering & Industrial Engineering. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front cover
- Table of Contents
- Foreword
- Preface
- Acknowledgments
- Editor
- Advisory Board
- Contributors
- Part I: Introduction to Universal Access
- Chapter 1. Universal Access and Design for All in the Evolving Information Society
- Chapter 2. Perspectives on Accessibility: From Assistive Technologies to Universal Access and Design for All
- Chapter 3. Accessible and Usable Design of Information and Communication Technologies
- Part II: Diversity in the User Population
- Chapter 4. Dimensions of User Diversity
- Chapter 5. Motor Impairments and Universal Access
- Chapter 6. Sensory Impairments
- Chapter 7. Cognitive Disabilities
- Chapter 8. Age-Related Differences in the Interface Design Process
- Chapter 9. International and Intercultural User Interfaces
- Part III: Technologies for Diverse Contexts of Use
- Chapter 10. Accessing the Web
- Chapter 11. Handheld Devices and Mobile Phones
- Chapter 12. Virtual Reality
- Chapter 13. Biometrics and Universal Access
- Chapter 14. Interface Agents: Potential Benefits and Challenges for Universal Access
- Part IV: Development Lifecycle of User Interfaces
- Chapter 15. User Requirements Elicitation for Universal Access
- Chapter 16. Unified Design for User Inferface Adaptation
- Chapter 17. Designing Universally Accessible Games
- Chapter 18. Software Requirements for Inclusive User Interfaces
- Chapter 19. Tools for Inclusive Design
- Chapter 20. The Evaluation of Accessibility, Usability, and User Experience
- Chapter 21. A Unified Software Architecture for User Interface Adaptation
- Chapter 22. A Decision-Making Specification Language for User Interface Adaptation
- Chapter 23. Method and Tools for the Development of Unified Web-Based User Interfaces
- Chapter 24. User Modeling: A Universal Access Perspective
- Chapter 25. Model-Based Tools: A User-Centered Design for All Approach
- Chapter 26. Markup Languages in Human-Computer Interaction
- Chapter 27. Abstract Interaction Objects in User Interface Programming Languages
- Part VI: Interaction Techniques and Devices
- Chapter 28. Screen Readers
- Chapter 29. Virtual Mouse and Keyboards for Text Entry
- Chapter 30. Speech Input to Support Universal Access
- Chapter 31. Natural Language and Dialogue Interfaces
- Chapter 32. Auditory Interfaces and Sonification
- Chapter 33. Haptic Interaction
- Chapter 34. Vision-Based Hand Gesture Recognition for Human-Computer Interaction
- Chapter 35. Automatic Hierarchical Scanning for Windows Applications
- Chapter 36. Eye Tracking
- Chapter 37. Brain-Body Intefaces
- Chapter 38. Sign Language in the Interface: Access for Deaf Signers
- Chapter 39. Visible Language for Global Mobile Communication: A Case Study of a Design Project in Progress
- Chapter 40. Contributions of "Ambient" Multimodality to Universal Access
- Chapter VII: Application Domains
- Chapter 41. Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries
- Chapter 42. Theories and Methods for Studying Online Communities for People with Disabilities and Older People
- Chapter 43. Computer-Supported Cooperative Work
- Chapter 44. Developing Inclusive e-Training
- Chapter 45. Training through Entertainment for Learning Difficulties
- Chapter 46. Universal Access to Multimedia Documents
- Chapter 47. Interpersonal Communication
- Chapter 48. Universal Access in Public Terminals; Information Kiosks and ATMs
- Chapter 49. Intelligent Mobility and Transportation for All
- Chapter 50. Electronic Educational Books for Blind Students
- Chapter 51. Mathematics and Accessibility: A Survey
- Chapter 52. Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health
- Part VIII: Nontechnological Issues
- Chapter 53. Policy and Legislation as a Framework of Accessibility
- Chapter 54. Standards and Guidelines
- Chapter 55. eAccessibility Standardization
- Chapter 56. Management of Design for All
- Chapter 57. Security and Privacy for Universal Access
- Chapter 58. Best Practice in Design for All
- Part IX: Looking to the Future
- Chapter 59. Implicity Interaction
- Chapter 60. Ambient Intelligence
- Chapter 61. Emerging Challenges
- Index
- Back cover