The Universal Access Handbook
eBook - PDF

The Universal Access Handbook

  1. 1,034 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

The Universal Access Handbook

About this book

In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles

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Yes, you can access The Universal Access Handbook by Constantine Stephanidis in PDF and/or ePUB format, as well as other popular books in Technology & Engineering & Industrial Engineering. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front cover
  2. Table of Contents
  3. Foreword
  4. Preface
  5. Acknowledgments
  6. Editor
  7. Advisory Board
  8. Contributors
  9. Part I: Introduction to Universal Access
  10. Chapter 1. Universal Access and Design for All in the Evolving Information Society
  11. Chapter 2. Perspectives on Accessibility: From Assistive Technologies to Universal Access and Design for All
  12. Chapter 3. Accessible and Usable Design of Information and Communication Technologies
  13. Part II: Diversity in the User Population
  14. Chapter 4. Dimensions of User Diversity
  15. Chapter 5. Motor Impairments and Universal Access
  16. Chapter 6. Sensory Impairments
  17. Chapter 7. Cognitive Disabilities
  18. Chapter 8. Age-Related Differences in the Interface Design Process
  19. Chapter 9. International and Intercultural User Interfaces
  20. Part III: Technologies for Diverse Contexts of Use
  21. Chapter 10. Accessing the Web
  22. Chapter 11. Handheld Devices and Mobile Phones
  23. Chapter 12. Virtual Reality
  24. Chapter 13. Biometrics and Universal Access
  25. Chapter 14. Interface Agents: Potential Benefits and Challenges for Universal Access
  26. Part IV: Development Lifecycle of User Interfaces
  27. Chapter 15. User Requirements Elicitation for Universal Access
  28. Chapter 16. Unified Design for User Inferface Adaptation
  29. Chapter 17. Designing Universally Accessible Games
  30. Chapter 18. Software Requirements for Inclusive User Interfaces
  31. Chapter 19. Tools for Inclusive Design
  32. Chapter 20. The Evaluation of Accessibility, Usability, and User Experience
  33. Chapter 21. A Unified Software Architecture for User Interface Adaptation
  34. Chapter 22. A Decision-Making Specification Language for User Interface Adaptation
  35. Chapter 23. Method and Tools for the Development of Unified Web-Based User Interfaces
  36. Chapter 24. User Modeling: A Universal Access Perspective
  37. Chapter 25. Model-Based Tools: A User-Centered Design for All Approach
  38. Chapter 26. Markup Languages in Human-Computer Interaction
  39. Chapter 27. Abstract Interaction Objects in User Interface Programming Languages
  40. Part VI: Interaction Techniques and Devices
  41. Chapter 28. Screen Readers
  42. Chapter 29. Virtual Mouse and Keyboards for Text Entry
  43. Chapter 30. Speech Input to Support Universal Access
  44. Chapter 31. Natural Language and Dialogue Interfaces
  45. Chapter 32. Auditory Interfaces and Sonification
  46. Chapter 33. Haptic Interaction
  47. Chapter 34. Vision-Based Hand Gesture Recognition for Human-Computer Interaction
  48. Chapter 35. Automatic Hierarchical Scanning for Windows Applications
  49. Chapter 36. Eye Tracking
  50. Chapter 37. Brain-Body Intefaces
  51. Chapter 38. Sign Language in the Interface: Access for Deaf Signers
  52. Chapter 39. Visible Language for Global Mobile Communication: A Case Study of a Design Project in Progress
  53. Chapter 40. Contributions of "Ambient" Multimodality to Universal Access
  54. Chapter VII: Application Domains
  55. Chapter 41. Vocal Interfaces in Supporting and Enhancing Accessibility in Digital Libraries
  56. Chapter 42. Theories and Methods for Studying Online Communities for People with Disabilities and Older People
  57. Chapter 43. Computer-Supported Cooperative Work
  58. Chapter 44. Developing Inclusive e-Training
  59. Chapter 45. Training through Entertainment for Learning Difficulties
  60. Chapter 46. Universal Access to Multimedia Documents
  61. Chapter 47. Interpersonal Communication
  62. Chapter 48. Universal Access in Public Terminals; Information Kiosks and ATMs
  63. Chapter 49. Intelligent Mobility and Transportation for All
  64. Chapter 50. Electronic Educational Books for Blind Students
  65. Chapter 51. Mathematics and Accessibility: A Survey
  66. Chapter 52. Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health
  67. Part VIII: Nontechnological Issues
  68. Chapter 53. Policy and Legislation as a Framework of Accessibility
  69. Chapter 54. Standards and Guidelines
  70. Chapter 55. eAccessibility Standardization
  71. Chapter 56. Management of Design for All
  72. Chapter 57. Security and Privacy for Universal Access
  73. Chapter 58. Best Practice in Design for All
  74. Part IX: Looking to the Future
  75. Chapter 59. Implicity Interaction
  76. Chapter 60. Ambient Intelligence
  77. Chapter 61. Emerging Challenges
  78. Index
  79. Back cover