Part I
Music production
1 Processes of learning in the project studio
Mark Slater
The emergence of the project studio is a story of increasing access to ever more powerful technologies that allow music to be produced in increasingly diverse circumstances. In 1973 Melody Maker responded, somewhat tongue-in-cheek, to an emerging trend by offering basic advice about setting up a home studio: âabout half the garages and basements in England must be echoing to the siren song of rock music by now; everybodyâs building their own recording studiosâ (Blake 1973). ThĂ©berge identifies the same year as a milestone in the emergence of a viable market for consumer music technologies because sales of electronic synthesisers were first tracked as a separate category (1997: 52â3). Technological innovation, economic viability, and the socio-cultural impetus to make music with technology coincided in the early 1970s to create the conditions for the eventual emergence of the domestic project studio.
While technologies had been deployed in domestic settings from the 1930s (and earlier), they were relatively expensive and only capable of documenting events (Brock-Nannestad 2012). More sophisticated technologies were developed in the 1950s and 1960s, though these were often idiosyncratic and highly specialised (ThĂ©berge 2004), built by âtinkerersâ from a lineage of mechanical and electrical engineers (Horning 2004: 721). From the early 1960s the nascent electronic musical instrument and music technology industries developed more standardised designs and processes of manufacture, which brought down costs and expanded the potential market. At the higher end of the market, âstar performersâ assembled home studios âto experiment and create while relatively unfettered by the constraints of time and moneyâ imposed by professional studios (ThĂ©berge 1997: 231â2). The equipment aimed at the lower end of the market could only produce demo-quality material and as such posed no real threat to the professional establishment (Wadsworth 2007: 53). The integration of microprocessors and music devices during the late 1970s was a reciprocal innovation between computer and music technology industries that delivered cheaper, more flexible devices. In the 1980s a new studio environment emerged, the âso-called âproject studiosâ â often little more than large home installationsâ (ThĂ©berge 2004: 773). This new form of studio environment had a significant impact on recording practices and the commerciality of the recording studio industry (Leyshon 2009). The story continues into the 1990s, with increasing processing power giving rise to better integration of digital audio and MIDI sequencing capabilities along with ever-expanding track counts (ThĂ©berge 2004: 774), and the 2000s, when miniaturised, mobilised, and ubiquitous technologies allowed âextended movement of social actors into geographic locations previously unusable as places for sonic creativityâ (Slater and Martin 2012: 72).
The terms âhome studioâ and âproject studioâ are often used interchangeably, perhaps because of the historical root of such technological âassemblagesâ (Born 2005: 8) being situated in the home. I prefer the term âproject studioâ because it avoids designating one particular type of place and maintains the dynamic possibility of active location (Slater, 2016, p. 173). The âproject studioâ, as an umbrella term, encompasses an unknowable range of possibilities and variations. There is no neat designation: project studios can produce professional-standard material (though they might also be the realm of amateur hobbyists); there can be a flow of people and materials between project studios and professional studios in the overall process of bringing music into being; project studios may be as stable as professional studios (architecturally, economically, and in reputation) but they may also be in a constant state of flux in terms of the technologies that constitute them and the practices and materials that are explored there.
Proliferation of technologies leads to a proliferation of creative practices across expanding socio-demographic and geographic planes (Crowdy 2007; Greene 2001). Given this context â outside formal institutions, in spare rooms, bedrooms, and garages â how do people learn what they need to know? Specialist music technology programmes are now a well-established part of the music education landscape, providing access to expertise, equipment and architectural spaces beyond the reach of most individuals. But engagement with musico-technological creativity is a significantly broader field, ranging from basic equipment to professional set-ups often (but not necessarily) situated in the home, supported by specialist print publications, forums, websites, and consumer textbooks. This non-institutional context, in which people learn what they need to know as they need to know it, is where the gaze of this chapter falls.
The ideas presented here are derived from a case study of a collaborative music project â Middlewood Sessions â that existed for a little less than eight years. Prior to the release of a nine-track album in February 2012, Middlewood Sessions had three singles released (with two remixes) on two established record labels,1 achieved support from international radio and club DJs, and performed six live UK gigs â all of which received some critical acclaim (formal and otherwise). Such a case-study approach provides a detailed, idiographic insight into one manifestation of collaborative creativity in a project studio setting. In the final part of the chapter, I will present findings relating to what was being learned and how this learning took place, by identifying and describing four categories and four general processes. Prior to that, and prompted by the need to find ways of talking about learning from a standpoint external to formal institutions and curricula, I present a review of music education literature that explores the relationship between formal and informal styles of learning (eventually to reject this binary) giving rise to a proposal for five dimensions of learning. The goals of this chapter are twofold: to present something of the particular case study in an attempt to derive some insight into the possible processes of learning at play in the lived-out context of the project studio and to engage with music education literature in the formulation of a theoretical tool to facilitate a deeper, more nuanced, understanding of the nature of particular instances of learning activity.
Researching Middlewood Sessions
The research project began in 2006 just as Middlewood Sessionsâ first track, âFall Backâ, was beginning to receive national (UK) and international radio play. Data were collected through participant diaries and four semi-structured interviews (May 2007 to November 2011), which were analysed according to principles of thematic identification derived from interpretative phenomenological analysis (Smith, Flowers, and Larkin 2009) and organised using an adaptation of Spradleyâs (1980) nine-point model for carrying out descriptive participant observations. Starting tentatively in August 2004, there were originally two members constituting Middlewood Sessions (including myself). This tally grew over the subsequent years to include an additional 28 contributors (musicians, visual artists, and technicians) plus, importantly, a sound engineer who became the third âcoreâ member. Each âcoreâ participantsâ background is summarily sketched here to indicate something of the histories and prior experiences.
- Core Participant 1 invokes a range of subgenres (hip-hop, trip-hop, broken beat, drum-n-bass, acid jazz) and DJs (Gilles Peterson, Patrick Forge, Coldcut, DJ Food, Mr. Scruff), which reveals an experiential basis as listener and practitioner, rooted in DJ culture. This constitutes the primary knowledge base brought to bear on Middlewood Sessions alongside some basic training in studio production techniques.
- Core Participant 2 cites particular eras of jazz music (late big-band swing, bebop, cool jazz, modal jazz, funk) and electronica (Massive Attack, Portishead). These influences are set against a backdrop of formal university education in music, during which modernist and experimentalist composers were encountered (Cage, Cardew, Feldman, Finnissy, Stravinsky). Music technologies and associated practices did not figure in this participantâs prior experience.
- Core Participant 3 abandoned jazz trumpet during his degree studies in favour of a career in music production, motivated by an interest in the crossover between music and physics. As the third core member, joining in the final third of the life of Middlewood Sessions, this participant brought technical expertise in recording techniques and post-production processes.
Participants came to the project with different levels and types of musical and technical expertise, but all were starting from scratch with one another in this particular creative endeavour. While there was some combined prior experience with composition and music production technologies, there was no pre-determined objective (except to try to make some good music) and there was no pre-existing technological configuration. Given this starting position, considerable effort was needed to learn all of what was required to put the project studio together, to get the music made and, eventually, out to an audience.
The research project focused on the three core members as a means of tracing the aspirations and activities that drove the creative endeavour from the perspective of the most central and continuous participants. The use of interviews and diaries was instrumental in capturing something of the story of Middlewood Sessions as it was unfolding; but, of course, my status as participant and researcher (and now author) must be acknowledged. Despite the objectifying processes of data capture and analysis (and the passage of not an insignificant amount of time), some remnants of my predilections and biases are bound to remain (not to mention my influence on events at the time [see Yin 2009: 101â3, 111â13]). This position is at once valuable (because of the âinsider perspectiveâ it permits) but limited (in that it will inevitably lead to a particular reading of the data).
Dimensions of learning
Those making music in a project studio discover what skills and knowledge they need as they go along. This self-directed process of learning, taking place outside educational institutions and formal curricula, resembles informal learning, which âhas been defined as âthe lifelong process by which every person acquires and accumulates knowledge, skills, attitudes, and insights from daily experiences and exposure to the environmentâ â (Coombs and Ahmed 1974, cited in Jenkins 2011: 181). Self-motivation is a predominant factor in determining an informal learning style, along with how that learning is sequenced. Folkestad states that in âthe formal learning situation, the activity is sequenced beforehand ⊠[by] a person who takes on the task of organising and leading the learning activityâ (2006: 141, original emphasis). Participants in a project studio motivate themselves to make music, though there might not be any pre-determined pattern for how this will happen and the eventual goal (whether to make a single track, an EP, or an album or what technology and musical materials to use) might not be known in advance. Furthermore, there may be no clear distinction between carrying out the creative activity and learning how to carry it out: they can be one and the same.
While the terms âinformalâ and âformalâ turn out to be problematic, the related body of music education research is instructive in how it acknowledges and critiques the potential value of absorbing so-called informal practices into formal pedagogy. There is a direction of flow â from practice to praxis â in the music education literature, which has a centre-point around rock-based performance practices at high-school level (Davis 2005; FornĂ€s, Lindberg, and Sernhede 1995; Green 2002; Jaffurs 2004). In other words, there is a clustering of interest around style (rock), mode of engagement (performance), age group and educational context (high school), which sets up the strands that are variously inflected and extended.
VĂ€kevĂ€ (2010) explored the impact of âdigital musickingâ by anyone with a computer with âentry-level software like GarageBandâ with reference to remix and mash-up cultures. Savage (2005) assessed the impact of the presence of music technologies in the classroom for compositional activity. Söderman and Folkestad (2004) observed how two hip-hop âcommunesâ create music using technologies in a studio setting. Finney and Philpott (2010) expounded on the integration of informal learning into initial teacher training prior to the classroom context. Robinson (2012) explored how instrumental teachersâ learning histories, including experience of informal and formal approaches, influence their eventual teaching practice. Partti and Karlsen (2010) build on an earlier case study by Salavuo (2006) exploring online âcommunities of practiceâ in which knowledge about music is shared and discussed. Two studies by Waldron (2009, 2013) explore the interaction between offline and online folk music communities. For practitioners beyond compulsory education, Feichas (2010) explored university studentsâ attitudes towards studying music and Karlsen problematised informal pedagogy in a rock-based higher education programme in Sweden by questioning the ability of informal approaches to âremain informal when included in formal educationâ (2010: 36). Thompson (2012) presented an enquiry into the learning strategies of DJs, turntablists, and dance and hip-hop producers with a view to extending the repertoire of learning practices in higher education to include electronic musicianship as well as instrumental rock-based approaches.
Against this groundswell of support for understanding what informal learning is and what it offers, Jenkins warns that âapproaches that have fallen under the banner of âinformalâ have often been subject to bandwagon over-enthusiasm, with proponents inflating their virtues beyond what the concept appears to warrantâ (2011: 180). He asks: âIf informal learning is so pervasive, why is there a need for formal learning?â (ibid.: 181). Cain addresses a similar question by presenting a case study of formal pedagogy in comparison with the informal pedagogy developed by Green (2008). Cain asks why informal approaches should be regarded as ideal, liberatory, authentic, true, and good compared with the supposed rigidity and artificiality of boring formal approaches. In concluding his empirical study, ...