Music, Technology, and Education
eBook - ePub

Music, Technology, and Education

Critical Perspectives

  1. 264 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Music, Technology, and Education

Critical Perspectives

About this book

The use of technology in music and education can no longer be described as a recent development. Music learners actively engage with technology in their music making, regardless of the opportunities afforded to them in formal settings. This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: music production; game technology; musical creation, experience and understanding. The fourteen chapters reflect the emerging field of the study of technology in music from a pedagogical perspective. Contributions come not only from music pedagogues but also from musicologists, composers and performers working at the forefront of the domain. The authors examine pedagogical practice in the recording studio, how game technology relates to musical creation and expression, the use of technology to create and assess musical compositions, and how technology can foster learning within the field of Special Educational Needs (SEN). In addition, the use of technology in musical performance is examined, with a particular focus on the current trends and the ways it might be reshaped for use within performance practice. This book will be of value to educators, practitioners, musicologists, composers and performers, as well as to scholars with an interest in the critical study of how technology is used effectively in music and music education.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Music, Technology, and Education by Andrew King,Evangelos Himonides in PDF and/or ePUB format, as well as other popular books in Media & Performing Arts & Music. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2016
eBook ISBN
9781317091509
Edition
1
Subtopic
Music
Part I
Music production

1 Processes of learning in the project studio

Mark Slater
The emergence of the project studio is a story of increasing access to ever more powerful technologies that allow music to be produced in increasingly diverse circumstances. In 1973 Melody Maker responded, somewhat tongue-in-cheek, to an emerging trend by offering basic advice about setting up a home studio: ‘about half the garages and basements in England must be echoing to the siren song of rock music by now; everybody’s building their own recording studios’ (Blake 1973). ThĂ©berge identifies the same year as a milestone in the emergence of a viable market for consumer music technologies because sales of electronic synthesisers were first tracked as a separate category (1997: 52–3). Technological innovation, economic viability, and the socio-cultural impetus to make music with technology coincided in the early 1970s to create the conditions for the eventual emergence of the domestic project studio.
While technologies had been deployed in domestic settings from the 1930s (and earlier), they were relatively expensive and only capable of documenting events (Brock-Nannestad 2012). More sophisticated technologies were developed in the 1950s and 1960s, though these were often idiosyncratic and highly specialised (ThĂ©berge 2004), built by ‘tinkerers’ from a lineage of mechanical and electrical engineers (Horning 2004: 721). From the early 1960s the nascent electronic musical instrument and music technology industries developed more standardised designs and processes of manufacture, which brought down costs and expanded the potential market. At the higher end of the market, ‘star performers’ assembled home studios ‘to experiment and create while relatively unfettered by the constraints of time and money’ imposed by professional studios (ThĂ©berge 1997: 231–2). The equipment aimed at the lower end of the market could only produce demo-quality material and as such posed no real threat to the professional establishment (Wadsworth 2007: 53). The integration of microprocessors and music devices during the late 1970s was a reciprocal innovation between computer and music technology industries that delivered cheaper, more flexible devices. In the 1980s a new studio environment emerged, the ‘so-called “project studios” – often little more than large home installations’ (ThĂ©berge 2004: 773). This new form of studio environment had a significant impact on recording practices and the commerciality of the recording studio industry (Leyshon 2009). The story continues into the 1990s, with increasing processing power giving rise to better integration of digital audio and MIDI sequencing capabilities along with ever-expanding track counts (ThĂ©berge 2004: 774), and the 2000s, when miniaturised, mobilised, and ubiquitous technologies allowed ‘extended movement of social actors into geographic locations previously unusable as places for sonic creativity’ (Slater and Martin 2012: 72).
The terms ‘home studio’ and ‘project studio’ are often used interchangeably, perhaps because of the historical root of such technological ‘assemblages’ (Born 2005: 8) being situated in the home. I prefer the term ‘project studio’ because it avoids designating one particular type of place and maintains the dynamic possibility of active location (Slater, 2016, p. 173). The ‘project studio’, as an umbrella term, encompasses an unknowable range of possibilities and variations. There is no neat designation: project studios can produce professional-standard material (though they might also be the realm of amateur hobbyists); there can be a flow of people and materials between project studios and professional studios in the overall process of bringing music into being; project studios may be as stable as professional studios (architecturally, economically, and in reputation) but they may also be in a constant state of flux in terms of the technologies that constitute them and the practices and materials that are explored there.
Proliferation of technologies leads to a proliferation of creative practices across expanding socio-demographic and geographic planes (Crowdy 2007; Greene 2001). Given this context – outside formal institutions, in spare rooms, bedrooms, and garages – how do people learn what they need to know? Specialist music technology programmes are now a well-established part of the music education landscape, providing access to expertise, equipment and architectural spaces beyond the reach of most individuals. But engagement with musico-technological creativity is a significantly broader field, ranging from basic equipment to professional set-ups often (but not necessarily) situated in the home, supported by specialist print publications, forums, websites, and consumer textbooks. This non-institutional context, in which people learn what they need to know as they need to know it, is where the gaze of this chapter falls.
The ideas presented here are derived from a case study of a collaborative music project – Middlewood Sessions – that existed for a little less than eight years. Prior to the release of a nine-track album in February 2012, Middlewood Sessions had three singles released (with two remixes) on two established record labels,1 achieved support from international radio and club DJs, and performed six live UK gigs – all of which received some critical acclaim (formal and otherwise). Such a case-study approach provides a detailed, idiographic insight into one manifestation of collaborative creativity in a project studio setting. In the final part of the chapter, I will present findings relating to what was being learned and how this learning took place, by identifying and describing four categories and four general processes. Prior to that, and prompted by the need to find ways of talking about learning from a standpoint external to formal institutions and curricula, I present a review of music education literature that explores the relationship between formal and informal styles of learning (eventually to reject this binary) giving rise to a proposal for five dimensions of learning. The goals of this chapter are twofold: to present something of the particular case study in an attempt to derive some insight into the possible processes of learning at play in the lived-out context of the project studio and to engage with music education literature in the formulation of a theoretical tool to facilitate a deeper, more nuanced, understanding of the nature of particular instances of learning activity.

Researching Middlewood Sessions

The research project began in 2006 just as Middlewood Sessions’ first track, ‘Fall Back’, was beginning to receive national (UK) and international radio play. Data were collected through participant diaries and four semi-structured interviews (May 2007 to November 2011), which were analysed according to principles of thematic identification derived from interpretative phenomenological analysis (Smith, Flowers, and Larkin 2009) and organised using an adaptation of Spradley’s (1980) nine-point model for carrying out descriptive participant observations. Starting tentatively in August 2004, there were originally two members constituting Middlewood Sessions (including myself). This tally grew over the subsequent years to include an additional 28 contributors (musicians, visual artists, and technicians) plus, importantly, a sound engineer who became the third ‘core’ member. Each ‘core’ participants’ background is summarily sketched here to indicate something of the histories and prior experiences.
  • Core Participant 1 invokes a range of subgenres (hip-hop, trip-hop, broken beat, drum-n-bass, acid jazz) and DJs (Gilles Peterson, Patrick Forge, Coldcut, DJ Food, Mr. Scruff), which reveals an experiential basis as listener and practitioner, rooted in DJ culture. This constitutes the primary knowledge base brought to bear on Middlewood Sessions alongside some basic training in studio production techniques.
  • Core Participant 2 cites particular eras of jazz music (late big-band swing, bebop, cool jazz, modal jazz, funk) and electronica (Massive Attack, Portishead). These influences are set against a backdrop of formal university education in music, during which modernist and experimentalist composers were encountered (Cage, Cardew, Feldman, Finnissy, Stravinsky). Music technologies and associated practices did not figure in this participant’s prior experience.
  • Core Participant 3 abandoned jazz trumpet during his degree studies in favour of a career in music production, motivated by an interest in the crossover between music and physics. As the third core member, joining in the final third of the life of Middlewood Sessions, this participant brought technical expertise in recording techniques and post-production processes.
Participants came to the project with different levels and types of musical and technical expertise, but all were starting from scratch with one another in this particular creative endeavour. While there was some combined prior experience with composition and music production technologies, there was no pre-determined objective (except to try to make some good music) and there was no pre-existing technological configuration. Given this starting position, considerable effort was needed to learn all of what was required to put the project studio together, to get the music made and, eventually, out to an audience.
The research project focused on the three core members as a means of tracing the aspirations and activities that drove the creative endeavour from the perspective of the most central and continuous participants. The use of interviews and diaries was instrumental in capturing something of the story of Middlewood Sessions as it was unfolding; but, of course, my status as participant and researcher (and now author) must be acknowledged. Despite the objectifying processes of data capture and analysis (and the passage of not an insignificant amount of time), some remnants of my predilections and biases are bound to remain (not to mention my influence on events at the time [see Yin 2009: 101–3, 111–13]). This position is at once valuable (because of the ‘insider perspective’ it permits) but limited (in that it will inevitably lead to a particular reading of the data).

Dimensions of learning

Those making music in a project studio discover what skills and knowledge they need as they go along. This self-directed process of learning, taking place outside educational institutions and formal curricula, resembles informal learning, which ‘has been defined as “the lifelong process by which every person acquires and accumulates knowledge, skills, attitudes, and insights from daily experiences and exposure to the environment” ’ (Coombs and Ahmed 1974, cited in Jenkins 2011: 181). Self-motivation is a predominant factor in determining an informal learning style, along with how that learning is sequenced. Folkestad states that in ‘the formal learning situation, the activity is sequenced beforehand 
 [by] a person who takes on the task of organising and leading the learning activity’ (2006: 141, original emphasis). Participants in a project studio motivate themselves to make music, though there might not be any pre-determined pattern for how this will happen and the eventual goal (whether to make a single track, an EP, or an album or what technology and musical materials to use) might not be known in advance. Furthermore, there may be no clear distinction between carrying out the creative activity and learning how to carry it out: they can be one and the same.
While the terms ‘informal’ and ‘formal’ turn out to be problematic, the related body of music education research is instructive in how it acknowledges and critiques the potential value of absorbing so-called informal practices into formal pedagogy. There is a direction of flow – from practice to praxis – in the music education literature, which has a centre-point around rock-based performance practices at high-school level (Davis 2005; FornĂ€s, Lindberg, and Sernhede 1995; Green 2002; Jaffurs 2004). In other words, there is a clustering of interest around style (rock), mode of engagement (performance), age group and educational context (high school), which sets up the strands that are variously inflected and extended.
VĂ€kevĂ€ (2010) explored the impact of ‘digital musicking’ by anyone with a computer with ‘entry-level software like GarageBand’ with reference to remix and mash-up cultures. Savage (2005) assessed the impact of the presence of music technologies in the classroom for compositional activity. Söderman and Folkestad (2004) observed how two hip-hop ‘communes’ create music using technologies in a studio setting. Finney and Philpott (2010) expounded on the integration of informal learning into initial teacher training prior to the classroom context. Robinson (2012) explored how instrumental teachers’ learning histories, including experience of informal and formal approaches, influence their eventual teaching practice. Partti and Karlsen (2010) build on an earlier case study by Salavuo (2006) exploring online ‘communities of practice’ in which knowledge about music is shared and discussed. Two studies by Waldron (2009, 2013) explore the interaction between offline and online folk music communities. For practitioners beyond compulsory education, Feichas (2010) explored university students’ attitudes towards studying music and Karlsen problematised informal pedagogy in a rock-based higher education programme in Sweden by questioning the ability of informal approaches to ‘remain informal when included in formal education’ (2010: 36). Thompson (2012) presented an enquiry into the learning strategies of DJs, turntablists, and dance and hip-hop producers with a view to extending the repertoire of learning practices in higher education to include electronic musicianship as well as instrumental rock-based approaches.
Against this groundswell of support for understanding what informal learning is and what it offers, Jenkins warns that ‘approaches that have fallen under the banner of “informal” have often been subject to bandwagon over-enthusiasm, with proponents inflating their virtues beyond what the concept appears to warrant’ (2011: 180). He asks: ‘If informal learning is so pervasive, why is there a need for formal learning?’ (ibid.: 181). Cain addresses a similar question by presenting a case study of formal pedagogy in comparison with the informal pedagogy developed by Green (2008). Cain asks why informal approaches should be regarded as ideal, liberatory, authentic, true, and good compared with the supposed rigidity and artificiality of boring formal approaches. In concluding his empirical study, ...

Table of contents

  1. Cover Page
  2. Half Title page
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Contents
  7. Figures
  8. Tables
  9. List of Contributors
  10. Introduction
  11. Music production
  12. Game technology
  13. Musical creation, experience, and understanding
  14. Index