Revisiting Imaginary Worlds
eBook - ePub

Revisiting Imaginary Worlds

A Subcreation Studies Anthology

  1. 376 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Revisiting Imaginary Worlds

A Subcreation Studies Anthology

About this book

The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.

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Information

Publisher
Routledge
Year
2016
eBook ISBN
9781317375937
Reception

13

‘THE FIRST STEP INTO A SMALLER WORLD’

The Transmedia Economy of Star Wars

William Proctor and Matthew Freeman

Introduction: ‘A Disturbance in the Force’

Following the sale of Lucasfilm to Disney, fans of the Star Wars Expanded Universe (EU) were rightly concerned about the future of extra-cinematic narrative material. Despite George Lucas’s insistence that Episode III: Revenge of the Sith (2005) was ‘the final piece in a generation-spanning cinematic epic’,1 the news that Disney would reawaken the dormant film series and continue chronologically with episodes Seven through Nine, alongside a further trilogy of spin-off movies, meant that the post–Return of the Jedi timeline was in peril. Unless Disney decided to adapt Kathy Tyer’s novel, Truce at Bakura (1994), or Timothy Zahn’s Heir to the Empire (1991), as an authentic continuation of the Skywalker Saga, the fate of the EU stood precariously on the fulcrum between ‘Canon’ and ‘Apocrypha’ (the former sanctioned as official Star Wars ‘fact’ and the latter as speculative ‘what if?’ material).
In 2012, Proctor conducted an analysis of Star Wars fans that aimed to capture responses to the Lucasfilm/ Disney merger. One respondent, Michael Caldwell, one of many, expressed concern about the EU:
My real worry here is that they will TRASH a 30-some year history of EU that we’ve already had to retcon [retroactive continuity][1] after the prequel trilogy. I don’t know if I can take it again … that is the real reason most EU fans are worried. There is already an extensive account of what happens after Return of the Jedi, and that material is under SERIOUS danger. I think it would be a horrible business move to alienate all of the hardcore fans for a generation of new ones.2
Michael’s anxieties, and, by extension, those of many EU fans, were borne out when Lucasfilm announced that ‘Star Wars Episodes VII–IX will not tell the same story told in the post-Return of the Jedi Expanded Universe’ (EU).3 The EU novels and comics would continue to be published, should demand keep them in print, yet would be rebranded as ‘Legends’, and banished from official Star Wars continuity. In this way, over 260 novels, six collections of short stories, 180 videogames, and more than 1,000 comic books are summarily erased from official Star Wars continuity.4 In other words, ‘they never happened’. For some fans, canon attaches an aura of authenticity and legitimation to the textual universe. To be told that the stories they have been following for many years ‘no longer count’ – if, indeed, they ever did – is a bitter pill to swallow. Whether or not the Star Wars EU was legitimately canonical – Lucas often maintained that the EU was a sub-universe, or parallel world, while Lucas Licensing promoted the EU as part of a unified canon – it certainly occupied a lower-tier of canon as part of a hierarchical system with multiple levels of authenticity.
By rebooting the EU, Lucasfilm effectively cleared a space for a ‘rewriting’ to take place. From this point on, explains David Filoni, producer of The Clone Wars and Rebels TV series, ‘the old concept of what is canon and what isn’t is gone, and from this point forward our stories and characters all exist in the same universe; the key creative who work on the films, television, comic books, video games, and novels are all connected creatively for the first time in the history of the Star Wars universe.’5
The aim of this chapter is to theorize what we are describing as the transmedia economy of Star Wars as a world-building model that functions as a dialogical site where content and commerce clash. The opening section contextualizes the history and theory of the EU, which leads into an exploration of debates about canon and continuity. Here, we will explore the concept of ‘commodity braiding’ and examine the market functions of an expanded Star Wars world, detailing ways that transmedia stories became packaged in relation to the existing world of the film series via discourses of authenticity and authorship. Disney’s ownership of Lucasfilm will be dealt with in the third section by analysing the way in which production and promotion paratexts aim to discursively contain potential fan criticism by appealing to the (imagined?) fannish desire for canonical consistency and coherence. This section also looks at transmedia cross-promotion as a method of commodity logic in the Disney era, exploring how such a systematic, canonically integrated approach functions to attract new readers – thus stimulating the ‘cash nexus’ – and, also, to lay the tarmac for a new road: the road to Star Wars: The Force Awakens.

A (Short) History of the Star Wars EU: Narrative, Economics, and World-Building

Since its inauspicious genesis in 1977,6 the Star Wars ‘hyperdiegesis’7 grew slowly, but exponentially, into a transmedia empire spread across multiple media platforms, including novels, comic books, videogames, radio plays and magazines. This branching out created an ‘entertainment supersystem’8 as ‘a network of extra-diegetic elements that operate in conjunction with the text itself and help create its meaning.’9 Within such a supersystem we can include Kenner’s massively successful toy ranges, and Lego sets that adapt key scenes and characters from the Original and Prequel trilogies, among other ‘non-narrative’ merchandising elements. Anxious about the potential failure of his big-budget homage to classic serials of the 1930s and 1940s, such as Flash Gordon and Buck Rogers, Lucas commissioned Alan Dean Foster to write a novelisation of Star Wars – although ghost-written with Lucas as ‘author’ – and, secondly, a book sequel, Splinter of the Mind’s Eye (1978), that could be adapted in the opposite direction should Star Wars fail at the box office. In so doing, Splinter operates as ‘the first step into a larger world’: an emergent expanded universe that would eventually outgrow the Star Wars film series by an enormous margin. This early instance of ‘ghost authoring’ positioned Lucas publically as the ‘author’, or, rather, the ‘authority’, on all things Star Wars. In so doing, Lucas’s ‘author-function’10 would eventually become a legitimating tool for some fans who engaged in heated online debates about the canonical status of the EU (more of which in the next section).
Other novels appeared between the release of The Empire Strikes Back (1980) and The Return of the Jedi (1983), such as Brian Daley’s The Han Solo Adventures trilogy (1979), which focused on the smuggling days of Solo and Chewbacca in the years preceding what would become known in 1981 as Episode IV: A New Hope. Although four years later, another trilogy of non-film novels would be published, The Adventures of Lando Calrissian (Smith, 1983), the third and final instalment of The Original Trilogy (OT) spelled the end of the first wave of the Star Wars phenomenon. Put simply, there was no new film to keep audiences excited and engaged, an important factor to consider given that the primary text functioned as an extended advertisement for toys (and vice versa, of course). Despite White’s contention that ‘toy production for the saga has not ceased since the beginning of the franchise,’11 Kenner actually stopped producing its toy range in 1985 and abandoned plans for a new line of figures and vehicles as sales slumped and attention turned towards newer hyperdiegetic pastures.12 Other toy franchises started to flood the stores and sparked the imagination of millions of children, such as Mattel’s Masters of the Universe, and, later, the Teenage Mutant Ninja Turtles.13 In 1986, the successful Marvel Star Wars comic book series ended – a series that had partly revitalized Marvel’s ailing fortunes in the late 1970s – and, the following year, the official Star Wars fan club was closed down.
The fallow period between 1985 and 1991 has become known as ‘the dark ages’ in Star Wars fandom. But a fateful request from publisher Bantam Books opened the floodgates to a second phase of Star Wars, the success of which would directly lead to Lucas’s decision to create the prequels (although, by some accounts, Lucas was simply wanting for technology to catch up with what he imagined the prequels would be, he recalled later that ‘I figured I was done with Star Wars. I didn’t want to do Star Wars anymore’).14 Lucasfilm granted Bantam Books the license to publish Star Wars novels, even though Lucas himself believed that the profit potential was slim.15 The first novel written and released for Bantam was Heir to the Empire (1991) (Heir) by Timothy Zahn, which was followed by two further instalments published at annual intervals: Dark Force Rising (1992) and The Last Command (1993). The Thrawn Trilogy was set five years after the events of Return of the Jedi, a period that had yet to be explored. Such a licensing arrangement, however, came with caveats. As Zahn explains:
I was given two guidelines. I could start three-to-five years after Return of the Jedi, and use anyone that had not been killed off in the movies. That was pretty much it. It was only after I submitted the outline and, eventually, the final novel, where there were things [Lucasfilm] said, “No, you can’t do this.” So it was more like “run and we’ll tell you when you’ve hit a tree.” That way I had a lot more freedom to come up with a story that you might not expect.16
Zahn’s outline for Heir included an extensive history of The Clone Wars, which had only briefly been mentioned in the first film in a conversation between Luke Skywalker and Obiwan Kenobi. Says Zahn: ‘I had a history of it all worked up, but Lucasfilm told me, “You are not to reference this anywhere, except in the most vague of terms”.17 Lucas mandated that The Clone Wars era be cordoned off should he eventually return to the franchise, a period eventually mapped by the Prequel Trilogy. In this sense, Lucas’s authorial grip on the Star Wars universe was to be the final word on the matter, and all proposals, outlines and drafts were to be officially sanctio...

Table of contents

  1. Cover
  2. Title Page
  3. Contents
  4. About the Contributors
  5. Acknowledgments
  6. Foreword
  7. Introduction
  8. Worlds on the Rise
  9. Structure
  10. Practice
  11. Reception
  12. Appendix
  13. Index

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Yes, you can access Revisiting Imaginary Worlds by Mark Wolf, Mark J.P. Wolf,Mark Wolf, Mark J.P. Wolf in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over 1.5 million books available in our catalogue for you to explore.