Play, Creativity and Digital Cultures
eBook - ePub

Play, Creativity and Digital Cultures

  1. 244 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Play, Creativity and Digital Cultures

About this book

Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies.

The chapters in this book were contributed by an international range of respected researchers, who seek to extend our understandings of children's interactions with new media, both within and outside of school. They address and provide evidence for continuing debates around the following questions: What notions of creativity are useful in our fields? How does an understanding of play inform analysis of children's engagement with digital cultures? How might school practice take account of out-of-school learning in relation to digital cultures? How can we understand children's engagements with digital technologies in commercialized spaces?

Offering current research, theoretical debate and empirical studies, this intriguing text will challenge the thinking of scholars and teachers alike as it explores the evolving nature of play within the media landscape of the twenty-first century.

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Yes, you can access Play, Creativity and Digital Cultures by Rebekah Willett,Muriel Robinson,Jackie Marsh in PDF and/or ePUB format, as well as other popular books in Education & Education General. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Routledge
Year
2012
eBook ISBN
9781135894474

Table of contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. List of Tables and Figures
  6. 1 Introduction: Encountering Play and Creativity in Everyday Life
  7. PART I Contexts Of Digital Cultures
  8. PART II Children And Digital Cultures
  9. PART III Play, Creativity And Digital Learning
  10. Contributors
  11. Index