Maya Python for Games and Film
eBook - PDF

Maya Python for Games and Film

A Complete Reference for the Maya Python API

  1. 408 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Maya Python for Games and Film

A Complete Reference for the Maya Python API

About this book

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for

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Yes, you can access Maya Python for Games and Film by Adam Mechtley, Ryan Trowbridge in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Front Cover
  2. Contents
  3. Acknowledgments
  4. Introduction: Welcome to Maya Python
  5. Part 1. Basics of Python and Maya
  6. Chapter 1. Maya Command Engine and User Interface
  7. Chapter 2. Chapter2 Python Data Basics
  8. Chapter 3. Writing Python Programs in Maya
  9. Chapter 4. Modules
  10. Chapter 5. Object-Oriented Programming in Maya
  11. Part 2. Designing Maya Tools with Python
  12. Chapter 6. Principles of Maya Tool Design
  13. Chapter 7. Basic Tools with Maya Commands
  14. Chapter 8. Advanced Graphical User Interfaces with Qt
  15. Part 3. Maya Python API Fundamentals
  16. Chapter 9. Understanding C++ and the API Documentation
  17. Chapter 10. Programming a Command
  18. Chapter 11. Data Flow in Maya
  19. Chapter 12. Programming a Dependency Node
  20. Back Cover