From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casua

- 264 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
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Information
Topic
ArtSubtopic
Art GeneralTable of contents
- Cover
- Title Page
- Copyright Page
- Table of Contents
- Acknowledgments
- Introduction
- Chapter 1. What Is Casual Gaming?
- Chapter 2. The Game Mechanic at Work
- Chapter 3. Play Is the Thing
- Chapter 4. Matching
- Chapter 5. Sorting
- Chapter 6. Seeking
- Chapter 7. Managing
- Chapter 8. Hitting
- Chapter 9. Chaining
- Chapter 10. Constructing
- Chapter 11. Bouncing, Tossing, Rolling and Stacking
- Chapter 12.Socializing
- Index
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Yes, you can access Casual Game Design by Gregory Trefry in PDF and/or ePUB format, as well as other popular books in Art & Art General. We have over 1.5 million books available in our catalogue for you to explore.