
- 288 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
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Information
Table of contents
- Cover Page
- Title Page
- Copyright Page
- Preface
- List of Abbreviations
- 1. Introduction
- 2. Formal Analyses of Board Games
- 3. Theories of Board-Game Psychology
- 4. Perception and Categorization
- 5. Memory, Knowledge, and Representations
- 6. Problem Solving and Decision Making
- 7. Learning, Development, and Ageing
- 8. Education and Training
- 9. Individual Differences and the Neuropsychology of Talent
- 10. Methodology and Research Designs
- 11. Conclusion
- References
- Appendix 1: Rules of Board Games
- Appendix 2: Measures of Expertise In Board Games
- Appendix 3: Example of Protocol Analysis (Reprinted from Gobet, 1998a)