
- English
- ePUB (mobile friendly)
- Available on iOS & Android
50 Activities to Kickstart Your Meetings
About this book
Discover how to unleash the full potential of your meetings
Inefficient meetings plague even the most well-run organizations. In 50 Activities to Kickstart Your Meetings, productivity and games expert Sivasailam Thiagarajan explains how to use fifty tried-and-true methods to get the most out of every meeting.
This book teaches the strategy of employing games, activities, and simulations to facilitate extraordinary meeting productivity and creativity. It teaches meeting planners and organizers how to use games and simulations to enhance all types of meetings:
- Understand organizational opportunities and problems
- Generatealternative ideas
- Transform ideas into decisions
- Translate decisions into actions
Written for managers and executives at all levels of governmental, non-profit, and for-profit organizations, 50 Activities to Kickstart Your Meetings transforms traditional meetings into engines of creativity and growth. Thiagarajan uses the extensive experience he has gained in consulting for companies like Google and JP Morgan to teachmanagers of all stripes how to supercharge their next meeting.
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Information
1
MEMORABLE MEETINGS
Synopsis
Purpose
Participants
Time
Flow
Link to the Meeting
2
WISHES
Synopsis
Purpose
Participants
Time
Supplies and Equipment
- Blank index cards
- Pencil or pen
Flow
- Frequent breaks
- Relevance to my job
Table of contents
- COVER
- TABLE OF CONTENTS
- 1 MEMORABLE MEETINGS
- 2 WISHES
- 3 REDUCTION
- 4 WHISPERS
- 5 BORING AND USELESS
- 6 OPTIMISM
- 7 THE WORST FEAR
- 8 CANCEL THIS MEETING
- 9 DYSFUNCTIONAL MEETINGS
- 10 WORRIES
- 11 GROUND RULES
- 12 WALK THE TALK
- 13 GUARANTEED RESULTS
- 14 EXPLAIN AND APPLY
- 15 ARRANGEMENT
- 16 APPLICATION EXAMPLES
- 17 POPULAR AND UNIQUE
- 18 BIAS BUSTER
- 19 ROTATING PERSPECTIVES
- 20 NUMBER SERIES
- 21 $20 AUCTION
- 22 A SENTENCE ABOUT ME
- 23 REMEMBER THE RULES
- 24 COMBINED TASKS
- 25 SEVEN SENTENCES
- 26 TRICK QUESTIONS
- 27 SUBJECTIVE OR OBJECTIVE
- 28 UNLEARN
- 29 DISRUPT
- 30 DISRUPTIVE BEHAVIORS
- 31 ROLES
- 32 EFFECTIVE MEETING PARTICIPANT
- 33 PAPER BALLS
- 34 NAMETAGS
- 35 FINDING PARTNERS
- 36 FIRST TOUCH
- 37 BACK TO BACK
- 38 CO-CREATION
- 39 DISCUSS
- 40 SECRET MENTORS
- 41 CREATIVITY COLLABORATION
- 42 WORKING THE ROOM
- 43 INCLUSION
- 44 WHO WROTE THAT?
- 45 MEETING TYPES
- 46 AGENDA ITEMS
- 47 SARCASTIC DEFINITIONS
- 48 A HISTORIC MEETING
- 49 BEHIND THE BACK
- 50 THE END
- ACKNOWLEDGMENTS
- ABOUT THE AUTHOR
- INDEX
- END USER LICENSE AGREEMENT