Designing for Interaction on Mobile Devices
eBook - ePub

Designing for Interaction on Mobile Devices

  1. 144 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Designing for Interaction on Mobile Devices

About this book

Digital technology has fundamentally changed the way humans interact with objects. As a consequence, the focus of product development and design processes has been shifting away from creating physical objects towards designing for interaction with digital objects. Touch-based mobile devices such as smartphones and tablet computers play an essential role in this shift of design paradigms.This cumulative dissertation consists of four essays. First, we provide a holistic overview of research from multiple disciplines on the topic of exploring products through digital touch. Second, we focus on the product perspective and develop a tool that helps organizations to quantify, visualize, and communicate the user experience of their digital products.Third, we explore the digital touch interface per se. Our research provides a better understanding of how digital interaction design, particularly through visual control mechanisms, entails different effects on touch-based mobile devices relative to traditional desktop PCs. Lastly, we focus on the consumer perspective and investigate how goal orientation influences the relationship between different mobile user interfaces, consumer attitudes, and behavioral intentions.

Trusted by 375,005 students

Access to over 1 million titles for a fair monthly price.

Study more efficiently using our study tools.

Information

Year
2018
Print ISBN
9783746007571
eBook ISBN
9783752836301
Edition
1
Subtopic
Management

II Article 1

Exploring Products Through Digital Touch:
A Systematic Literature Review
1

Abstract
Nowadays, more and more people shop for products online. This phenomenon presents researchers and practitioners alike with the challenge of how to compensate for haptic product experiences on computer-mediated interfaces. Over the past decade, however, the rapid adoption of mobile touch devices such as smartphones and tablets created new opportunities to provide multisensory virtual product experiences. Our work addresses the following research question: what are the contextual factors and psychological mechanisms driving the digital touch experience? We present a systematic approach to identify, structure, and analyze relevant studies from the disciplines of management, marketing, information systems and psychology. Starting from a total of 142 journals meeting our selection criteria, we narrow down our sample to 31 articles published in 13 different journals. To provide an overview, we map out and discuss product-, interface-, and consumer-related factors influencing the digital touch experience. Lastly, we develop a comprehensive agenda for future research that outlines some of the main theory-, data-, method- and technology-related challenges to be addressed in the coming years.
Keywords: touch, haptics, computer interfaces, mobile, online shopping, literature review

1 Introduction

"Estimates are that it will be fifteen years
before a good replication of touch is perfected.”
CNN Moneyline, 2000
The above statement is cited in Peck and Childers’ seminal work on the role of haptic information and consumers’ individual need for touch when judging products (2003a, 2003b). In the early 2000s, with online shopping and non-touch media on the rise, scholars began to research how to compensate for actual, physical touch of products in computer-mediated interfaces. About fifteen years later, touch-based mobile devices such as tablets and smartphones have been widely adopted, with mobile commerce and ad spending growing rapidly (Bart et al., 2014; Grewal et al., 2016). While it could be argued to what degree a good replication of touch has become possible, a small but growing literature field is analyzing product experience through digital touch.
The general research question guiding this work is the following: What are the contextual factors and psychological mechanisms driving the digital touch experience? So far, we know of no comprehensive and structured analysis addressing the above research question. To address these issues, the objective of this study is to provide a systematic literature review of previous research on touch modalities and mobile shopping – a topic area of interest to multiple disciplines. Hence, we follow a systematic approach as suggested by Webster and Watson (2002), considering peer-reviewed articles published in the disciplines of management, marketing, information systems, and psychology.
Our analytical framework is derived from Peck and Childers (2003b) and distinguishes between product-, interface-, and consumer-related factors influencing digital touch. Specifically, we investigate how these factors influence each other and consumer decisions overall. While management and marketing literature broadly discuss all of three angles, information systems and psychology literature mostly focus on interface- and consumer-related questions.
The remainder of this work is structured as follows. Section 2 introduces our methodological approach, covering our data collection process, analytical framework, and data analysis. Section 3 is divided into two parts. First, we describe the identified literature to structure and map our findings. Second, we analyze the results of the systematic literature review, explaining and analyzing the product-, interface-, and consumer-related factors we identified. A research agenda clustered into theory-, data-, method-, and technology-related challenges follows in Section 4. Section 5 concludes.

2 Methodology

To answer our research question, we conducted a systematic literature review as defined by Jesson et al. (2011) and follow the methodology proposed by Webster and Watson (2002). In this section, we outline our data collection process, analytical framework, and analysis.

2.1 Data Collection

To start with, we defined relevant disciplines: marketing, psychology, information systems, and management. The topic area of digital touch combines a variety of literature streams. In our context, marketing literature discusses the role of product touch in different retail settings. The underlying mechanisms are subject to many studies in consumer psychology. Literature on information systems frequently discusses technology-enabled digital touch mechanisms, and lastly, management literature focuses on the business rather than the consumer perspective. We did not include human computer-interaction literature, since its focus on technological advancements and usability studies is beyond the scope of this review.
Next, we compiled a list of the most relevant peer-reviewed journals within the four disciplines. Therefore, we relied on VHB-JOURQUAL rating (third edition, published in 2015) which is frequently used to assess journal’s reputation and quality in management research (Schrader and Hennig-Thurau, 2009). We focused on the subcategories “management”, “marketing”, and “information systems”, considering all journals awarded with an “A+”, “A”, or “B” rating (see Appendix A.1). Since psychology literature is not covered in the VHB JOURQUAL rating, we used a different measure to identify relevant outlets in this field: the Journal Citation Report by Thomson Reuters (e.g., Lorenz and Löffler, 2015). It calculates a journal’s impact factor, which is based on the average number of its articles’ citations – thus, the impact factor should be considered a measure of relevance rather than quality. Within the social sciences edition, we considered all journals in the area of “multidisciplinary psychology” with an impact factor of 2 or higher (see Appendix A.2). In total, our full list comprises 142 journals, thereof 38 from management, 32 from marketing, 39 from information systems and 33 from psychology.
Then, we searched the SCOPUS database which includes all references and abstracts of the journals under consideration. Our search strategy comprised three steps, summarized in Table 1.
In the first step, we conducted an initial online search using the terms (mobile OR “virtual product experience”) AND (touch OR haptic OR gesture). We defined rather broad search terms to account for the many different expressions that have come with technological advancements duri...

Table of contents

  1. Notes
  2. Foreword
  3. Acknowledgements
  4. Table of Contents
  5. I. Introduction
  6. II. Article 1: Exploring Products Through Digital Touch: A Systematic Literature Review
  7. III. Article 2: Quantified UX: Towards a Common Organizational Understanding of User Experience
  8. IV. Article 3: The Effect of Visual Control Mechanisms on Touch-Based Mobile Devices
  9. V. Article 4: The Effect of Goal-Oriented Mobile User Interfaces on Consumer Attitudes
  10. VI. Overall Conclusion
  11. Copyright

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn how to download books offline
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 990+ topics, we’ve got you covered! Learn about our mission
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more about Read Aloud
Yes! You can use the Perlego app on both iOS and Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app
Yes, you can access Designing for Interaction on Mobile Devices by Philipp Nägelein in PDF and/or ePUB format, as well as other popular books in Business & Management. We have over one million books available in our catalogue for you to explore.