
eBook - ePub
Developing Virtual Reality Applications
Foundations of Effective Design
- 448 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Developing Virtual Reality Applications
Foundations of Effective Design
About this book
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field.
- Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest!
- Development techniques are cross referenced between different application areas, providing fundamental best practices!
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Yes, you can access Developing Virtual Reality Applications by Alan B. Craig,William R. Sherman,Jeffrey D. Will in PDF and/or ePUB format, as well as other popular books in Computer Science & Business Intelligence. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover image
- Table of Contents
- Copyright
- Dedication
- Preface
- Acknowledgments
- Chapter 1. Introduction to Virtual Reality
- Chapter 2. Applying Virtual Reality
- Chapter 3. Business and Manufacturing
- Chapter 4. Science Applications
- Chapter 5. Medical Applications
- Chapter 6. Education Applications
- Chapter 7. Public Safety and Military Applications
- Chapter 8. Art
- Chapter 9. Entertainment Applications
- Chapter 10. Putting It All Together
- Bibliography
- Index