Geometric Tools for Computer Graphics
eBook - ePub

Geometric Tools for Computer Graphics

  1. 1,056 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Geometric Tools for Computer Graphics

About this book

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features- Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.- Covers problems relevant for both 2D and 3D graphics programming.- Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.- Provides the math and geometry background you need to understand the solutions and put them to work.- Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.- Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

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Yes, you can access Geometric Tools for Computer Graphics by Philip Schneider,David H. Eberly in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover image
  2. Title page
  3. Table of Contents
  4. The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
  5. Copyright
  6. Dedication
  7. FOREWORD
  8. FIGURES
  9. TABLES
  10. PREFACE
  11. Chapter 1: INTRODUCTION
  12. Chapter 2: MATRICES AND LINEAR SYSTEMS
  13. Chapter 3: VECTOR ALGEBRA
  14. Chapter 4: MATRICES, VECTOR ALGEBRA, AND TRANSFORMATIONS
  15. Chapter 5: GEOMETRIC PRIMITIVES IN 2D
  16. Chapter 6: DISTANCE IN 2D
  17. Chapter 7: INTERSECTION IN 2D
  18. Chapter 8: MISCELLANEOUS 2D PROBLEMS
  19. Chapter 9: GEOMETRIC PRIMITIVES IN 3D
  20. Chapter 10: DISTANCE IN 3D
  21. Chapter 11: INTERSECTION IN 3D
  22. Chapter 12: MISCELLANEOUS 3D PROBLEMS
  23. Chapter 13: COMPUTATIONAL GEOMETRY TOPICS
  24. APPENDIX A: NUMERICAL METHODS
  25. APPENDIX B: TRIGONOMETRY
  26. APPENDIX C: BASIC FORMULAS FOR GEOMETRIC PRIMITIVES
  27. REFERENCES
  28. INDEX
  29. ABOUT THE AUTHORS