
- 848 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Handbook of Computer Aided Geometric Design
About this book
This book provides a comprehensive coverage of the fields Geometric Modeling, Computer-Aided Design, and Scientific Visualization, or Computer-Aided Geometric Design. Leading international experts have contributed, thus creating a one-of-a-kind collection of authoritative articles. There are chapters outlining basic theory in tutorial style, as well as application-oriented articles. Aspects which are covered include: Historical outlineCurve and surface methodsScientific VisualizationImplicit methodsReverse engineering.This book is meant to be a reference text for researchers in the field as well as an introduction to graduate students wishing to get some exposureto this subject.
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Yes, you can access Handbook of Computer Aided Geometric Design by G. Farin,J. Hoschek,M.-S. Kim in PDF and/or ePUB format, as well as other popular books in Mathematics & CAD-CAM. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover image
- Title page
- Table of Contents
- Copyright
- Preface
- Contributors
- Chapter 1: A History of Curves and Surfaces in CAGD
- Chapter 2: Geometric Fundamentals
- Chapter 3: Geometries for CAGD
- Chapter 4: Bézier Techniques
- Chapter 5: Rational Techniques
- Chapter 6: Spline Basics
- Chapter 7: Curve and Surface Constructions
- Chapter 8: Geometric Continuity
- Chapter 9: Splines on Surfaces
- Chapter 10: Box Splines
- Chapter 11: Finite Element Approximation with Splines
- Chapter 12: Subdivision Surfaces
- Chapter 13: Interrogation of Subdivision Surfaces
- Chapter 14: Multiresolution Techniques
- Chapter 15: Algebraic Methods for Computer Aided Geometric Design
- Chapter 16: Scattered Data Interpolation: Radial Basis and Other Methods
- Chapter 17: Pythagorean-Hodograph Curves
- Chapter 18: Voronoi Diagrams
- Chapter 19: The Medial Axis Transform
- Chapter 20: Solid Modeling
- Chapter 21: Parametric Modeling
- Chapter 22: Sculptured Surface NC Machining
- Chapter 23: Cyclides
- Chapter 24: Geometry Processing
- Chapter 25: Intersection Problems
- Chapter 26: Reverse Engineering
- Chapter 27: Vector and Tensor Field Visualization
- Chapter 28: Splines over Triangulations
- Chapter 29: Kinematics and Animation
- Chapter 30: Direct Rendering of Freeform Surfaces
- Chapter 31: Modeling and Processing with Quadric Surfaces
- Index