Computer Animation
eBook - ePub

Computer Animation

Algorithms and Techniques

  1. 542 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Computer Animation

Algorithms and Techniques

About this book

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.- Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code- Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique- Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation- Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

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Yes, you can access Computer Animation by Rick Parent in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover image
  2. Title page
  3. Table of Contents
  4. Copyright
  5. Dedication
  6. Preface
  7. About the Author
  8. Chapter 1. Introduction
  9. Chapter 2. Technical Background
  10. Chapter 3. Interpolating Values
  11. Chapter 4. Interpolation-Based Animation
  12. Chapter 5. Kinematic Linkages
  13. Chapter 6. Motion Capture
  14. Chapter 7. Physically Based Animation
  15. Chapter 8. Fluids: Liquids and Gases
  16. Chapter 9. Modeling and Animating Human Figures
  17. Chapter 10. Facial Animation
  18. Chapter 11. Behavioral Animation
  19. Chapter 12. Special Models for Animation
  20. APPENDIX A: Rendering Issues
  21. APPENDIX B: Background Information and Techniques
  22. Index