Neurobiology of Attention
eBook - ePub

Neurobiology of Attention

  1. 744 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Neurobiology of Attention

About this book

A key property of neural processing in higher mammals is the ability to focus resources by selectively directing attention to relevant perceptions, thoughts or actions. Research into attention has grown rapidly over the past two decades, as new techniques have become available to study higher brain function in humans, non-human primates, and other mammals. Neurobiology of Attention is the first encyclopedic volume to summarize the latest developments in attention research.An authoritative collection of over 100 chapters organized into thematic sections provides both broad coverage and access to focused, up-to-date research findings. This book presents a state-of-the-art multidisciplinary perspective on psychological, physiological and computational approaches to understanding the neurobiology of attention. Ideal for students, as a reference handbook or for rapid browsing, the book has a wide appeal to anybody interested in attention research.* Contains numerous quick-reference articles covering the breadth of investigation into the subject of attention* Provides extensive introductory commentary to orient and guide the reader* Includes the most recent research results in this field of study

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Yes, you can access Neurobiology of Attention by Laurent Itti,Geraint Rees,John K. Tsotsos in PDF and/or ePUB format, as well as other popular books in Psychology & Cognitive Psychology & Cognition. We have over one million books available in our catalogue for you to explore.
I
FOUNDATIONS
CHAPTER 1 Computational Foundations for Attentive Processes
John K. Tsotsos
ABSTRACT
Notions such as capacity limits pervade the attention literature. This presentation attempts to make these concrete and to discover constraints on plausible solutions to vision. Through the proofs, approximations, and optimizations to find architectures that plausibly do not violate biological constraints, important problems such as information routing and signal interference can be addressed. Perhaps the most important conclusion is that the brain is not solving the generic vision problem. Rather, the generic problem is reshaped through approximations so that it becomes solvable by the amount of processing power available for vision. Selective attention in feature, image, and object space plays a necessary role.

I. THEORETICAL BACKGROUND

A. Introduction

One of the most frustrating things about studying attention is that research is so often accompanied by vague discussions of capacity limits, bottlenecks, and resource limits. How can these notions be made more concrete? The area of computer science known as computational complexity is concerned with the theoretical issues dealing with the cost of achieving solutions to problems in terms of time, memory, and processing power as a function of problem size. It thus provides the necessary theoretical foundation on which to base an answer to the capacity question.
It is reasonable to ask whether computational complexity has relevance for real problems? Stockmeyer and Chandra (1988) present a compelling argument. The most powerful computer that could conceivably be built could not be larger than the known universe, could not consist of hardware smaller than the proton, and could not transmit information faster than the speed of light. Such a computer could consist of at most 10126 pieces of hardware. It can be proved that, regardless of the ingenuity of its design and the sophistication of its program, this ideal computer would take at least 20 billion years to solve certain mathematical problems that are known to be solvable in principle (e.g., the well-known traveling salesman problem with a sufficiently large number of destinations). As the universe is probably less than 20 billion years old, it seems safe to say that such problems defy computer analysis. There exist many real problems for which this argument applies (see Garey and Johnson, 1979, for a catalog), and they form the foundation for the theorems presented here.
With respect to neurobiology, many have considered complexity constraints in the past but mostly in a qualitative manner. All roads lead to the same conclusions: the brain cannot fully process all stimuli in parallel in the observed response times. But this is like saying there is a capacity limit: This does not constrain a solution. By arguing in this manner we are no closer to knowing what exactly the brain is doing to solve this problem. This chapter takes the position that a more formal analysis of vision at the appropriate level of abstraction will help to reveal quantitative constraints on visual architectures and processing. First, however, it is important to address the applicability of this analysis for the neurobiology of the brain.

B. Can Human Vision Be Modeled Computationally?

This nontrivial issue is important because if it could be proved that human brain processes cannot be modeled computationally (and this is not tied to current computer hardware), then modeling efforts are futile. A proof of decidability is sufficient to guarantee that a problem can be modeled computationally (Davis, 1958, 1965). Decidability should thus not be confused with tractability. Tractability refers to the sort of problem Stockmeyer and Chandra (1988) described: a tractable problem is one for which enough resources can be found and enough time can be allocated so that the problem can be solved reasonably. An intractable problem may be decidable; but for an undecidable problem, one cannot determine its tractability. Intractable problems are those that have exponential complexity in space and/or time; that is, the mathematical function that relates processing time/space to the size of the input is exponential in that input size. There are several classes of such problems with differing characteristics and NP-complete is one of those classes. To show that vision is decidable, then it must first be formulated as a decision problem. This means that if it is the case that for some problem we wish to know of each element in a countably infinite set A, whether or not that element belongs to a certain set B which is a proper subset of A, then that problem can be formulated as a decision problem. Such a problem is decidable if there exists a Turing machine that computes “yes” or “no” for each element of A in answer to the decision question. A Turing machine is a hypothetical computing device consisting of a finite state control, a read–write head, and a two-way infinite sequence of labeled tape squares. A program then provides input to the machine, is executed by the finite state control, and computations specified by the program read and write symbols on the squares of the tape.
This formulation for the totality of visual performance does not currently exist, but does exist for several subproblems. One of the relevant decidable perceptual problems is visual search (Tsotsos, 1989).
This, however, is not a proof that human vision can be modeled computationally. If no subproblem of vision could be found to be decidable, then it might be that perception as a whole is undecidable and thus cannot be computationally modeled. But, what if there are other undecidable vision subproblems? Even if some other aspect of vision is determined to be undecidable, this does not mean that all of vision is also undecidable or that other aspects of perception cannot be modeled computationally. Hilbert’s 10th problem in mathematics and the halting problem for Turing machines are two examples of famous undecidable problems. The former does not imply that mathematics is not possible, whereas the latter does not mean that computers are impossible. It seems that most domains feature both decidable and undecidable subproblems and these coexist with no insurmountable difficulty.

II. THE COMPUTATIONAL COMPLEXITY OF VISION

What is the generic vision problem? Given a sequence of images for each pixel, determine whether it belongs to some particular object or other spatial construct, localize all objects in space, detect and localize all events in time, determine the identity of all the objects and events in the sequence, and relate all objects and events to the available world knowledge. This section briefly summarizes the steps of an argument that concludes that the generic vision problem as defined here is intractable if its solution is limited to strictly feedforward processes in the brain. On the other hand, if task and domain guidance is permitted, the problem becomes tractable. The reader should follow the references for full details.

A. A Simple Counting Argument

Purely feedforward, unconstrained visual processing seems to have an inherent exponential nature if one considers a blind (without guidance) search process among all possible combinations of pixels in an image. This can be partially tackled by including hierarchical organization, pyramidal abstraction, separate visual maps, and spatiotemporally localized receptive fields as part of the processing machinery that performs the search (Tsotsos, 1987).

B. Finishing off the Counting Argument with Proofs

To show the decidability of visual search, two theoretical abstract problems have been defined and proofs of their complexity were presented. The first is unbounded visual search. This was intended to model recognition where no task guidance to optimize search is permitted. It corresponds to recognition with all top-down connections in the visual processing hierarchy removed or disabled. In other words, this is pure data-directed vision, as Marr believed was possible. The second problem is bounded visual search. This is recognition with knowledge of a target and task in advance, and that knowledge is used to optimize the process. The basic theorems, proved in (Tsotsos, 1989) and later confirmed by Rensink (1989), are:
Theorem 1. Unbounded visual search is NP-complete.
Theorem 2. Bounded visual search has time complexity linear in the number of test image pixel locations.
The results are broad and powerful. The first tells us that the pure data-directed approach to vision (and, in fact, to perception in any sensory modality) is computationally intractable in the ...

Table of contents

  1. Cover image
  2. Title page
  3. Table of Contents
  4. Copyright
  5. Dedications
  6. Contributors
  7. Foreword: Neurobiology of Attention
  8. Preface
  9. A Brief and Selective History of Attention
  10. A Tour of This Volume
  11. I: FOUNDATIONS
  12. II: FUNCTIONS
  13. III: MECHANISMS
  14. IV: SYSTEMS
  15. Index