
Designing with the Mind in Mind
Simple Guide to Understanding User Interface Design Rules
- 200 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
Designing with the Mind in Mind
Simple Guide to Understanding User Interface Design Rules
About this book
Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow.- The first practical, all-in-one source for practitioners on user interface design rules and why, when and how to apply them- Provides just enough background into the reasoning behind interface design rules that practitioners can make informed decisions in every project- Gives practitioners the insight they need to make educated design decisions when confronted with tradeoffs, including competing design rules, time constrictions, or limited resources
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Information
Perception Biased by Experience



Perception Biased by Current Context


Table of contents
- Cover image
- Title page
- Table of Contents
- Copyright
- Acknowledgments
- Foreword
- Introduction
- Chapter 1: We Perceive What We Expect
- Chapter 2: Our Vision is Optimized to See Structure
- Chapter 3: We Seek and Use Visual Structure
- Chapter 4: Reading is Unnatural
- Chapter 5: Our Color Vision is Limited
- Chapter 6: Our Peripheral Vision is Poor
- Chapter 7: Our Attention is Limited; Our Memory is Imperfect
- Chapter 8: Limits on Attention Shape Thought and Action
- Chapter 9: Recognition is Easy; Recall is Hard
- Chapter 10: Learning from Experience and Performing Learned Actions are Easy; Problem Solving and Calculation are Hard
- Chapter 11: Many Factors Affect Learning
- Chapter 12: We Have Time Requirements
- Epilogue
- Well-known User Interface Design Rules
- Bibliography
- Index