Handbook of Computational Geometry
eBook - ePub

Handbook of Computational Geometry

  1. 1,075 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Handbook of Computational Geometry

About this book

Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.

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Yes, you can access Handbook of Computational Geometry by J.R. Sack,J. Urrutia in PDF and/or ePUB format, as well as other popular books in Mathematics & Computer Science General. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover image
  2. Title page
  3. Table of Contents
  4. Copyright page
  5. Preface
  6. List of Contributors
  7. Chapter 1: Davenport–Schinzel Sequences and Their Geometric Applications
  8. Chapter 2: Arrangements and Their Applications
  9. Chapter 3: Discrete Geometric Shapes: Matching, Interpolation, and Approximation
  10. Chapter 4: Deterministic Parallel Computational Geometry
  11. Chapter 5: Voronoi Diagrams
  12. Chapter 6: Mesh Generation
  13. Chapter 7: Applications of Computational Geometry to Geographic Information Systems
  14. Chapter 8: Making Geometry Visible: An Introduction to the Animation of Geometric Algorithms
  15. Chapter 9: Spanning Trees and Spanners
  16. Chapter 10: Geometric Data Structures
  17. Chapter 11: Polygon Decomposition
  18. Chapter 12: Link Distance Problems
  19. Chapter 13: Derandomization in Computational Geometry
  20. Chapter 14: Robustness and Precision Issues in Geometric Computation
  21. Chapter 15: Geometric Shortest Paths and Network Optimization
  22. Chapter 16: Randomized Algorithms in Computational Geometry
  23. Chapter 17: Spatial Data Structures: Concepts and Design Choices
  24. Chapter 18: Parallel Computational Geometry: An Approach using Randomization
  25. Chapter 19: Visibility in the Plane
  26. Chapter 20: Closest-Point Problems in Computational Geometry
  27. Chapter 21: Graph Drawing
  28. Chapter 22: Art Gallery and Illumination Problems
  29. Author Index
  30. Subject Index