Complete Maya Programming Volume II
eBook - PDF

Complete Maya Programming Volume II

An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

  1. 744 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Complete Maya Programming Volume II

An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

About this book

David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.- Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling- Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions- Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each

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Yes, you can access Complete Maya Programming Volume II by David Gould in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front Cover
  2. Complete Maya Programming: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling
  3. Copyright Page
  4. Contents
  5. Preface
  6. Chapter 1. Introduction
  7. Chapter 2. Points
  8. Chapter 3. Vectors
  9. Chapter 4.Rotations
  10. Chapter 5. Transformations
  11. Chapter 6. Transform Nodes
  12. Chapter 7. Coordinate Frames
  13. Chapter 8. Polygonal Meshes
  14. Chapter 9. NURBS
  15. Chapter I0. Subdivision Surfaces
  16. Chapter 11. Contexts (Tools)
  17. A. Further Learning
  18. B. Further Reading
  19. Glossary
  20. Index