The Art of Designing Embedded Systems
eBook - PDF

The Art of Designing Embedded Systems

  1. 312 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

The Art of Designing Embedded Systems

About this book

Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities. Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management. CONTENTS: Chapter 1 - IntroductionChapter 2 – The ProjectChapter 3 – The CodeChapter 4 – Real TimeChapter 5 – The Real WorldChapter 6 – Disciplined DevelopmentAppendix A – A Firmware StandardAppendix B - A Simple Drawing SystemAppendix C – A Boss's Guide to Process- Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com- Keep schedules in check as projects and codes grow by taking time to understand the project beforehand- Understand how cost/benefit coexists with design and development

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Yes, you can access The Art of Designing Embedded Systems by Jack Ganssle in PDF and/or ePUB format, as well as other popular books in Technology & Engineering & Industrial Design. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front Cover
  2. The Art of Designing Embedded Systems
  3. Copyright Page
  4. Contents
  5. Acknowledgments
  6. Chapter 1: Introduction
  7. Chapter 2: The Project
  8. Chapter 3: The Code
  9. Chapter 4: Real Time
  10. Chapter 5: The Real World
  11. Chapter 6: Disciplined Development
  12. Appendix A: A Firmware Standard
  13. Appendix B: A Simple Drawing System
  14. Appendix C: A Boss's Guide to Process Improvement
  15. Index