Graphics Gems II
eBook - PDF

Graphics Gems II

  1. 672 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Graphics Gems II

About this book

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

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Yes, you can access Graphics Gems II by James Arvo in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front Cover
  2. Graphics Gems II
  3. Copyright Page
  4. Table of Contents
  5. Foreword
  6. Preface
  7. Mathematical Notation
  8. Pseudo-Code
  9. Contributors
  10. CHAPTER I. 2D GEOMETRY AND ALGORITHMS
  11. CHAPTER II. IMAGE PROCESSING
  12. CHAPTER III. FRAME BUFFER TECHNIQUES
  13. CHAPTER IV. 3D GEOMETRY AND ALGORITHMS
  14. CHAPTER V. RAY TRACING
  15. CHAPTER VI. RADIOSITY
  16. CHAPTER VII. MATRIX TECHNIQUES
  17. CHAPTER VIII. NUMERICAL AND PROGRAMMING TECHNIQUES
  18. CHAPTER IX. CURVES AND SURFACES
  19. APPENDIX I: C UTILITIES
  20. APPENDIX II: C IMPLEMENTATIONS
  21. References
  22. Index