From Pixels to Animation
eBook - PDF

From Pixels to Animation

An Introduction to Graphics Programming

  1. 692 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

From Pixels to Animation

An Introduction to Graphics Programming

About this book

From Pixels to Animation: An Introduction to Graphics Programming deals with the C programming language, particularly for the Borland C and Microsoft C languages. The book reviews the basics of graphics programming, including graphics hardware, graphs, charts, changing colors, 3D graphics, high level functions provided by Borland and Microsoft C. The text also explains low-level graphics, getting around the limitations of standard, graphics libraries, SVGA programming, and creating graphics functions. Advanced topics include linear transformations, ray tracing, and fractals. The book explains in detail the aspect ratio of pixels (length of the pixel dot divided by its width), pixel colors, line styles, and the functions to create the graphic. The text also describes the presentation of a three-dimensional object by using perspective, shading, and texturing. Between the operating system, which carries out the instruction of the program, and the hardware, which displays the output of the program, is the Basic Input/Output Services (BIOS). The BIOS is a set of routine instruction inside the different parts or hardware devices in the computer. The book explains programing animation effects by utilizing routines provided by Microsoft or Borland. The text also notes that a programmer can create good animation effects by directly addressing the graphics adapter, bypassing the BIOS or the high-level routines created by Microsoft or Borland. The book is suitable for beginning programmers, computer science, operators, animators, and artists involved with computer aided designs.

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Table of contents

  1. Front Cover
  2. From Pixels to Animation: An Introduction to Graphics Programming
  3. Copyright Page
  4. Table of Contents
  5. Table of Figures
  6. Preface
  7. Acknowledgements
  8. Chapter 1. Graphics Displays
  9. Chapter 2. The Borland Graphics Interface
  10. Chapter 3. Text in Graphics Modes
  11. Chapter 4. Microsoft C Graphics
  12. Chapter 5. Graphs and Charts
  13. Chapter 6. Color Models and Programming Colors
  14. Chapter 7. Three-Dimensional Graphics
  15. Chapter 8. The BIOS Graphics Interface
  16. Chapter 9. SVGA Programming
  17. Chapter 10. Creating Your Own Graphics Primitives
  18. Chapter 11. Filling Primitives
  19. Chapter 12. Animation
  20. Chapter 13. Linear Transformations in Computer Graphics
  21. Chapter 14. Ray Tracing
  22. Chapter 15. Fractals
  23. Appendix A. Borland Graphics Functions
  24. Appendix B. Microsoft Graphics Functions
  25. Appendix C. SVGALib Constants and Functions
  26. Appendix D. Interrupt 0x10, BIOS Graphics Interface
  27. Appendix E. VESA VBE 1.2 SVGA Data Structures and Functions
  28. Appendix F. PC Monitor Modes
  29. Appendix G. Mouse BIOS Functions
  30. Appendix H. IBM PC Extended ASCII Codes
  31. Appendix I. The IBM PC Keyboard
  32. Index

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Yes, you can access From Pixels to Animation by James Alan Farrell in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.