Structured Programming Using Turbo BASIC
eBook - PDF

Structured Programming Using Turbo BASIC

  1. 356 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Structured Programming Using Turbo BASIC

About this book

Structured Programming Using Turbo BASIC explains programming methods using this language through mathematical or business examples and problems. The book approaches problem-solving using a top-down, structured programming method. This method consists of 1) breaking a problem into smaller, more manageable tasks, and 2) using the action block, the decision block, and the loop block—the three fundamental programming structures—to perform each task. The text describes the Turbo Basic environment on an IBM PC or compatible, the fundamental programming structures and concepts, the two data structures (arrays, files), graphics creation, as well as computer simulations. The book explains in detail variables, screen formatting, the decision block, the loop block, functions. The text also discusses parameter lists, and libraries The student learns to use the OPEN statement to associate a buffer with a file, or the CLOSE statement to end the file/buffer. The text explains the use of the Turbo BASIC random generator that produces unique sequences of random numbers. The book can be used in introductory lecture courses in business, computer science, or mathematics. It can be beneficial for students in an open-entry/open-exit computer laboratory courses or for self-study.

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Yes, you can access Structured Programming Using Turbo BASIC by Wade Ellis,Ed Lodi in PDF and/or ePUB format, as well as other popular books in Informatique & Sciences générales de l'informatique. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front Cover
  2. Structured Programming Using Turbo Basic
  3. Copyright Page
  4. Table of Contents
  5. PREFACE
  6. Acknowledgments
  7. INTRODUCTION
  8. CHAPTER 1. PROGRAMMING ENVIRONMENT
  9. CHAPTER 2. GRAPHICS AND THE ACTION BLOCK
  10. CHAPTER 3. TOP-DOWN PROGRAMMING
  11. CHAPTER 4. VARIABLES, SCREEN FORMATTING, AND ARITHMETIC
  12. CHAPTER 5. THE DECISION BLOCK
  13. CHAPTER 6. THE LOOP BLOCK
  14. CHAPTER 7. FUNCTIONS
  15. CHAPTER 8. PARAMETER LISTS AND LIBRARIES
  16. CHAPTER 9. ARRAYS
  17. CHAPTER 10. FILES
  18. CHAPTER 11. ADVANCED GRAPHICS
  19. CHAPTER 12. SIMULATIONS WITH RANDOM NUMBERS
  20. APPENDIX A: SOLUTIONS TO REVIEW QUESTIONS
  21. APPENDIX B: SOLUTIONS TO ODD-NUMBERED PROBLEMS
  22. INDEX