
- 510 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Object-Oriented Graphics Programming in C++
About this book
Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Object-Oriented Graphics Programming in C++ by Roger T. Stevens in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Object-Oriented Graphics Programming in C++
- Copyright Page
- Table of Contents
- Dedication
- Acknowledgements
- Chapter 1. Introduction
- Chapter 2. Display Modes: VGA, VESA, Super VGA andUndocumented
- Chapter 3. Selecting Colors with An Octree
- Chapter 4. Displaying TGA Files
- Chapter 5. Displaying Four Pictures on a Single Screen
- Chapter 6. Saving and Restoring .PCX Files
- Chapter 7. The Vector Class
- Chapter 8. Ray Tracing Language Description
- Chapter 9. Processing Objects with Object-Oriented Programming
- Chapter 10. Ray Tracing
- Chapter 11. Spheres
- Chapter 12. Planes and Polygons
- Chapter 13. Boxes
- Chapter 14. Rings and Circles
- Chapter 15. Quadric Shapes, Cones,and Cylinders
- Chapter 16. Constructive Solid Geometry
- Chapter 17. Textures and Surfaces
- Chapter 18. The Ray Tracing Program
- Chapter 19. Animation
- Chapter 20. Using Pictures from Kodak CD-ROMs
- Appendix A: RAYTRACE.H Header File
- Appendix B: RAYTRA CE. CPP File
- Appendix C: Color Definitions
- Appendix D: Ray Tracing Data Files
- Index