Object-Oriented Graphics Programming in C++
eBook - PDF

Object-Oriented Graphics Programming in C++

  1. 510 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Object-Oriented Graphics Programming in C++

About this book

Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.

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Yes, you can access Object-Oriented Graphics Programming in C++ by Roger T. Stevens in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front Cover
  2. Object-Oriented Graphics Programming in C++
  3. Copyright Page
  4. Table of Contents
  5. Dedication
  6. Acknowledgements
  7. Chapter 1. Introduction
  8. Chapter 2. Display Modes: VGA, VESA, Super VGA andUndocumented
  9. Chapter 3. Selecting Colors with An Octree
  10. Chapter 4. Displaying TGA Files
  11. Chapter 5. Displaying Four Pictures on a Single Screen
  12. Chapter 6. Saving and Restoring .PCX Files
  13. Chapter 7. The Vector Class
  14. Chapter 8. Ray Tracing Language Description
  15. Chapter 9. Processing Objects with Object-Oriented Programming
  16. Chapter 10. Ray Tracing
  17. Chapter 11. Spheres
  18. Chapter 12. Planes and Polygons
  19. Chapter 13. Boxes
  20. Chapter 14. Rings and Circles
  21. Chapter 15. Quadric Shapes, Cones,and Cylinders
  22. Chapter 16. Constructive Solid Geometry
  23. Chapter 17. Textures and Surfaces
  24. Chapter 18. The Ray Tracing Program
  25. Chapter 19. Animation
  26. Chapter 20. Using Pictures from Kodak CD-ROMs
  27. Appendix A: RAYTRACE.H Header File
  28. Appendix B: RAYTRA CE. CPP File
  29. Appendix C: Color Definitions
  30. Appendix D: Ray Tracing Data Files
  31. Index