eBook - PDF
Graphics Gems
About this book
Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.
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Yes, you can access Graphics Gems by Paul S. Heckbert in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Graphics Gems IV
- Copyright Page
- Table of Contents
- Author Index
- Foreword
- Preface
- About the Cover
- Chapter I. Polygons and Polyhedra
- Chapter II. Geometry
- Chapter III. Transformations
- Chapter IV. Curves and Surfaces
- Chapter V. Ray Tracing
- Chapter VI. Shading
- Chapter VII. Frame Buffer Techniques
- Chapter VIII. Image Processing
- Chapter IX. Graphic Design
- Chapter X. Utilities
- Index
