Computer Graphics
eBook - PDF

Computer Graphics

Developments in Virtual Environments

  1. 503 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Computer Graphics

Developments in Virtual Environments

About this book

The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques, and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and humancomputer interactionContributors are international experts in the fieldExamines many real-world applications in a wide variety of fields

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Yes, you can access Computer Graphics by Rae Earnshaw in PDF and/or ePUB format, as well as other popular books in Informatica & Grafica per computer. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Front Cover
  2. Computer Graphics: Developments in Virtual Environments
  3. Copyright Page
  4. Table of Contents
  5. Contributors
  6. Introduction
  7. Part 1: Techniques in modelling virtual environments
  8. Part 2: Rendering virtual environments
  9. Part 3: Animating and visualizing virtual environments
  10. Part 4: Virtual reality systems
  11. Part 5: Simulating virtual worlds
  12. Index