
- 575 pages
- English
- PDF
- Available on iOS & Android
Graphics Gems IV (IBM Version)
About this book
Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving toolsfor many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
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Information
Table of contents
- Front Cover
- Graphics Gems IV
- Copyright Page
- Table of Contents
- Author Index
- Foreword
- Preface
- About the Cover
- Part I: Polygons and Polyhedra
- Part II: Geometry
- Part Ill:Transformations
- Part IV: Curves and Surfaces
- Part V: Ray Tracing
- Part VI: Shading
- Part VII: Frame Buffer Techniques
- Part VllI: Image Processing
- Part IX: Graphic Design
- Part X: Utilities
- Index
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