
- 368 pages
- English
- PDF
- Available on iOS & Android
An Introduction to Ray Tracing
About this book
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.- Provides practical "how-to" information- Contains high quality color plates of images created using ray tracing techniques- Progresses from a basic understanding to the advanced science and application of ray tracing
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Information
Table of contents
- Front Cover
- An Introduction to Ray Tracing
- Copyright Page
- Table of Contents
- Contributors
- Preface
- Chapter 1. An Overview of Ray Tracing
- Chapter 2. Essential Ray Tracing Algorithms
- Chapter 3. A Survey of Ray-Surface Intersection Algorithms
- Chapter 4. Surface Physics for Ray Tracing
- Chapter 5. Stochastic Sampling and Distributed RayTracing
- Chapter 6. A Survey of Ray Tracing Acceleration Techniques
- Chapter 7. Writing a Ray Tracer
- Chapter 8. A Ray Tracing Bibliography
- Chapter 9. A Ray Tracing Glossary
- ACKNOWLEDGMENT
- Index