Texturing and Modeling
eBook - PDF

Texturing and Modeling

A Procedural Approach

  1. 332 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Texturing and Modeling

A Procedural Approach

About this book

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.* * Written at a usable level by the developers of the techniques* Serves as a source book for those writing rendering systems, shaders, and animations.* Discusses the design and implementation of noise functions.* Contains procedural modeling of gases, hypertextures, mountains, and landscapes.* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images.* Procedures are presented in C code segments or in Renderman shading language. * 3.5" disk contains the code from within the book for easy implementation

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Yes, you can access Texturing and Modeling by David S. Ebert in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Front Cover
  2. Texturing and Modeling: A Procedural Approach
  3. Copyright Page
  4. Table of Contents
  5. Preface
  6. Acknowledgments
  7. Author Addresses
  8. Chapter 1. Introduction
  9. Chapter 2. Building Procedural Textures
  10. Chapter 3. Practical Methods for Texture Design
  11. Chapter 4. Procedural Modeling of Gases
  12. Chapter 5. Animating Solid Spaces
  13. Chapter 6. Noise, Hypertexture, Antialiasing, and Gesture
  14. Chapter 7. A Brief Introduction to Fractals
  15. Chapter 8. Fractal Solid Textures: Some Examples
  16. Chapter 9. Procedural Fractal Terrains
  17. Bibliography
  18. Index