Virtual Reality Systems
About this book
This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed.* SPECIAL FEATURES* This volume brings together some of the leading practitioners and exponents in the field of VR, and explores some of the main issues in the area and its associated hardware and software technology.* The main components of the current generation of cirtual reality systems are outlined, and major developments of Vr systems are discussed, focussing of key areas such as hardware, software, techniques, application interfaces and ethical issues.* The book contains a comprehensive bibliography enabling the reader to follow up particular areas of specialism. It contains 16 pages of colour plates.
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Information
Table of contents
- Front Cover
- Virtual Reality Systems
- Copyright Page
- Table of Contents
- Foreword
- About the Editors
- Contributors
- Acknowledgements
- Preface
- Introduction
- Part 1: Introduction
- Part 2: SYSTEMS
- Part 3: Techniques
- Part 4: Applications
- Part 5: Human–Computer Interface
- Part 6: Theory and Modelling
- Part 7: Ethics and Societal Implications
- Bibliography
- Appendix: Overview of Virtual Reality Software Suppliers
- Index
