What You Need to Know about Computers, the Internet, Privacy, and Security, Second Edition
Brian W. Kernighan
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Understanding the Digital World
What You Need to Know about Computers, the Internet, Privacy, and Security, Second Edition
Brian W. Kernighan
Table of contents
About This Book
A brand-new edition of the popular introductory textbook that explores how computer hardware, software, and networks work Computers are everywhere. Some are highly visible, in laptops, tablets, cell phones, and smart watches. But most are invisible, like those in appliances, cars, medical equipment, transportation systems, power grids, and weapons. We never see the myriad computers that quietly collect, share, and sometimes leak personal data about us. Governments and companies increasingly use computers to monitor what we do. Social networks and advertisers know more about us than we should be comfortable with. Criminals have all-too-easy access to our data. Do we truly understand the power of computers in our world?In this updated edition of Understanding the Digital World, Brian Kernighan explains how computer hardware, software, and networks work. Topics include how computers are built and how they compute; what programming is; how the Internet and web operate; and how all of these affect security, privacy, property, and other important social, political, and economic issues. Kernighan touches on fundamental ideas from computer science and some of the inherent limitations of computers, and new sections in the book explore Python programming, big data, machine learning, and much more. Numerous color illustrations, notes on sources for further exploration, and a glossary explaining technical terms and buzzwords are included. Understanding the Digital World is a must-read for readers of all backgrounds who want to know more about computers and communications.
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“I wish to God these calculations had been executed by steam.”
Charles Babbage, 1821, quoted in Harry Wilmot Buxton, Memoir of the Life and Labours of the Late Charles Babbage, 1872.
Hardware is the solid, visible part of computing: devices and equipment that you can see and put your hands on. The history of computing devices is interesting, but I will only mention a little of it here. Some trends are worth noting, however, especially the exponential increase in how much circuitry and how many devices can be packed into a given amount of space, often for a fixed price. As digital equipment has become cheaper and more powerful, widely disparate mechanical systems have been superseded by much more uniform electronic ones.
Computing machinery has a long history, though most early computational devices were specialized, often for predicting astronomical events and positions. For example, one (unproven) theory holds that Stonehenge was an astronomical observatory. The Antikythera mechanism, from about 100 BCE, is an astronomical computer of remarkable mechanical sophistication. Arithmetic devices like the abacus have been used for millennia, especially in Asia. The slide rule was invented in the early 1600s, not long after John Napier’s description of logarithms. I used one as an undergraduate engineer in the 1960s, but slide rules are now curiosities, replaced by calculators and computers, and my painfully acquired expertise is useless.
The most relevant precursor to today’s computers is the Jacquard loom, which was invented in France by Joseph Marie Jacquard around 1800. The Jacquard loom used rectangular cards with multiple rows of holes that specified weaving patterns. The Jacquard loom thus could be “programmed” to weave a wide variety of different patterns under the control of instructions that were provided on punched cards; changing the cards caused a different pattern to be woven. The creation of labor-saving machines for weaving led to social disruption as weavers were put out of work; the Luddite movement in England in 1811–1816 was a violent protest against mechanization. Modern computing technology has similarly led to disruption.
Computing in today’s sense began in England in the mid-19th century with the work of Charles Babbage. Babbage was a scientist who was interested in navigation and astronomy, both of which required tables of numeric values for computing positions. Babbage spent much of his life trying to build computing devices that would mechanize the tedious and error-prone manual arithmetic calculations needed to create the tables, and even to print them. You can sense his exasperation in the quotation on the previous page. For a variety of reasons, including alienating his financial backers, he never succeeded in his ambitions, but his designs were sound. Modern implementations of some of his machines, built with tools and materials from his time, can be seen in the Science Museum in London and the Computer History Museum in Mountain View, California (in the figure above).
Babbage encouraged a young woman, Augusta Ada Byron, the daughter of the poet George Byron, and later Countess of Lovelace, in her interests in mathematics and his computational devices. Lovelace wrote detailed descriptions of how to use Babbage’s Analytical Engine (the most advanced of his planned devices) for scientific computation and speculated that machines could do non-numeric computation as well, such as composing music. “Supposing, for instance, that the fundamental relations of pitched sounds in the science of harmony and of musical composition were susceptible of such expression and adaptations, the engine might compose elaborate and scientific pieces of music of any degree of complexity or extent.” Ada Lovelace is often called the world’s first programmer, and the Ada programming language is named in her honor.
Herman Hollerith, working with the US Census Bureau in the late 1800s, designed and built machines that could tabulate census information far more rapidly than could be done by hand. Using ideas from the Jacquard loom, Hollerith used holes punched in stiff paper cards to encode census data in a form that could be processed by his machines. Famously, the 1880 census had taken eight years to tabulate, but with Hollerith’s punch cards and tabulating machines, the 1890 census took only one year to prepare, instead of the predicted 10 years or more. Hollerith founded a company that in 1924 became, through mergers and acquisitions, International Business Machines, which we know today as IBM.
Babbage’s machines were complex mechanical assemblies of gears, wheels, levers and rods. The development of electronics in the 20th century made it possible to imagine computers that did not rely on mechanical components. The first significant one of these all-electronic machines was ENIAC, the Electronic Numerical Integrator and Computer, which was built during the 1940s at the University of Pennsylvania in Philadelphia, by Presper Eckert and John Mauchly. ENIAC occupied a large room and required a large amount of electric power; it could do about 5,000 additions in a second. It was intended to be used for ballistics computations and the like, but it was not completed until 1946, well after the end of World War II. (Parts of ENIAC are on display in the Moore School of Engineering at the University of Pennsylvania.)
Babbage saw clearly that a computing device could store its operating instructions and its data in the same form, but ENIAC did not store instructions in memory along with data; instead it was programmed by setting up connections through switches and re-cabling. The first computers that truly stored programs and data together were built in England, notably EDSAC, the Electronic Delay Storage Automatic Calculator, at Cambridge in 1949.
Early electronic computers used vacuum tubes as computing elements. Vacuum tubes are electronic devices roughly the size and shape of a cylindrical light bulb (see Figure 1.7 in the next chapter); they were expensive, fragile, bulky, and power hungry. With the invention of the transistor in 1947, and then of integrated circuits in 1958, the modern era of computing really began. These technologies have allowed electronic systems to steadily become smaller, cheaper and faster.
The next three chapters describe computer hardware, focusing on the logical architecture of computing systems more than on the physical details of how they are built. The architecture has been largely unchanged for decades, while the hardware has changed to an astonishing degree. The first chapter is an overview of the structure and components of a computer. The second chapter shows how computers represent information with bits, bytes and binary numbers. The third chapter explains how computers actually compute: how they process the bits and bytes to make things happen.
What Is a Computer?
“Inasmuch as the completed device will be a general-purpose computing machine it should contain certain main organs relating to arithmetic, memory-storage, control and connection with the human operator.”
Arthur W. Burks, Herman H. Goldstine, John von Neumann, “Preliminary discussion of the logical design of an electronic computing instrument,” 1946.
Let’s begin our discussion of hardware with an overview of what a computer is. We can look at a computer from at least two viewpoints: the logical or functional organization—what the pieces are, what they do and how they are connected—and the physical structure—what the pieces look like and how they are built. The goal of this chapter is to understand what a computer is, see what’s inside, learn what each part does, and get a sense of what the myriad acronyms and numbers mean.
Think about your own computing devices. Many readers will have some kind of “PC,” that is, a laptop or desktop computer descended from the Personal Computer that IBM first sold in 1981, running some version of the Windows operating system from Microsoft. Others will have an Apple Macintosh that runs a version of the macOS operating system. Still others might have a Chromebook running Chrome OS that relies on the Internet for most of its storage and computation. More specialized devices like smartphones, tablets and ebook readers are also powerful computers. These all look different and when you use them they feel different as well, but underneath the skin, they are fundamentally the same. We’ll talk about why.
There’s a loose analogy to cars. Functionally, cars have been the same for well over a hundred years. A car has an engine that uses some kind of fuel to make the engine run and the car move. It has a steering wheel that the driver uses to control the car. There are places to store the fuel and places to store the passengers and their goods. Physically, however, cars have changed greatly over a century: they are made of different materials, and they are faster, safer, and much more reliable and comfortable. There’s a world of difference between my first car, a well-used 1959 Volkswagen Beetle, and a Ferrari, but either one will carry me and my groceries home from the store or across the country, and in that sense they are functionally the same. (For the record, I have never even sat in a Ferrari, let alone owned one, so I’m speculating about whether there’s room for the groceries. I did park next to one once— Figure 1.1.)
The same is true of computers. Logically, today’s computers are very similar to those of the 1950s, but the physical differences go far beyond the kinds of changes that have occurred with the automobile. Today’s computers are much smaller, cheaper, faster and more reliable than those of 60 or 70 years ago, literally a million times better in some properties. Such improvements are the fundamental reason why computers are so pervasive.
The distinction between the functional behavior of something and its physical properties—the difference between what it does and how it’s built or works inside— is an important idea. For computers, the “how it’s built” part changes at an amazing rate, as does how fast it runs, but the “what it does” part is quite stable. This distinction between an abstract description and a concrete implementation will come up repeatedly in what follows.
I sometimes do a survey in my class in the first lecture. How many have a PC? How many have a Mac? The ratio was fairly constant at 10 to 1 in favor of PCs in the early 2000s, but changed rapidly over a few years, to the point where Macs now account for well over three quarters of the computers. This is not typical of the world at large, however, where PCs dominate by a wide margin.
Is the ratio unbalanced because one is superior to the other? If so, what changed so dramatically in such a short time? I ask my students which kind is better, and for objective criteria on which to base that opinion. What led you to your choice when you bought your computer?
Naturally, price is one answer. PCs tend to be cheaper, the result of fierce competition in a marketplace with many suppliers. A wider range of hardware add-ons, more software, and more expertise are all readily available. This is an example of what economists call a network effect: the more other people use something, the more useful it will be for you, roughly in proportion to how many others there are.
On the Mac side are perceived reliability, quality, esthetics, and a sense that “things just work,” for which many consumers are willing to pay a premium.
The debate goes on, with neither side convincing the other, but it raises some good questions and helps to get people thinking about what is different between various kinds of computing devices and what is really the same.
There’s an analogous debate about phones. Almost everyone has a “smartphone” that can run programs (“apps”) downloaded from Apple’s App Store or the Google Play Store. The phone serves as a ...
Table of contents
Citation styles for Understanding the Digital World
APA 6 Citation
Kernighan, B. (2021). Understanding the Digital World ([edition unavailable]). Princeton University Press. Retrieved from https://www.perlego.com/book/1895036/understanding-the-digital-world-what-you-need-to-know-about-computers-the-internet-privacy-and-security-second-edition-pdf (Original work published 2021)
Kernighan, Brian. (2021) 2021. Understanding the Digital World. [Edition unavailable]. Princeton University Press. https://www.perlego.com/book/1895036/understanding-the-digital-world-what-you-need-to-know-about-computers-the-internet-privacy-and-security-second-edition-pdf.
Kernighan, B. (2021) Understanding the Digital World. [edition unavailable]. Princeton University Press. Available at: https://www.perlego.com/book/1895036/understanding-the-digital-world-what-you-need-to-know-about-computers-the-internet-privacy-and-security-second-edition-pdf (Accessed: 15 October 2022).
MLA 7 Citation
Kernighan, Brian. Understanding the Digital World. [edition unavailable]. Princeton University Press, 2021. Web. 15 Oct. 2022.