
eBook - PDF
Mathematical Games and Pastimes
Popular Lectures in Mathematics
- 311 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Mathematical Games and Pastimes
Popular Lectures in Mathematics
About this book
Mathematical Games and Pastimes focuses on numerical solutions to mathematical games and pastimes. The book first discusses the binary system of notation and the system of notation with the base three. Congruences, Pythagorean and Heronic triples, and arithmetical pastimes are explained. The text takes a look at the nature of numerical tricks. Guessing the results of operations with unknown numbers; determination of numbers thought of using three tables; and extraction of roots of multidigit numbers are explained. The selection also touches on rapid calculations, games with piles of objects, Meleda, solitaire, and Lucas' game. Problems on determining ways to reach goals are also presented. Games that show the numerous ways to reach goals are discussed. The text also examines Euler squares, dominoes, and problems related to the chess board. Pastimes related to objects changing places are also highlighted. Topics include Lucas' problem, Ruma, and Monge's shuffle. The book is highly recommended for readers wanting to find solutions to mathematical games and pastimes.
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Table of contents
- Front Cover
- Mathematical Games and Pastimes
- Copyright Page
- Table of Contents
- Foreword
- Chapter ยง 1. Various systems of notation
- Chapter ยง 2. Some Facts from the Theory of Numbers
- Chapter ยง 3. Congruences
- Chapter ยง 4. Continued Fractions andIndeterminate Equations
- Chapter ยง 5. Pythagorean and Heronic Triples
- Chapter ยง 6. Arithmetical Pastimes
- Chapter ยง 7. Numerical Tricks
- Chapter ยง 8. Rapid Calculations
- Chapter ยง 9. Numerical Giants
- Chapter ยง 10. Games with Piles of Objects
- Chapter ยง 11. Meleda
- Chapter ยง 12. Lucas' Game
- Chapter ยง. 13. Solitaire
- Chapter ยง. 14 The "Game of Fifteen"and Similar Games
- Chapter 15. Problems on Determining the Number of Ways of Reaching a Goal
- Chapter ยง 16. Magic Squares
- Chapter ยง 17. Euler Squares
- Chapter ยง 18. Pastimes with Dominoes
- Chapter ยง 19. Problems Connected with the Chess Board
- Chapter ยง 20. Making up Timetables
- Chapter ยง 21. The "Problem of Josephus Flavins"and Similar Ones
- Chapter ยง 22. Pastimes Connected with Objects Changing Places
- Chapter ยง 23. The Simplest Methods of Constructing Pleasing Patterns
- Chapter ยง 24. Regular Polygons from Rhombi
- Chapter ยง 25. The Construction of Figures from Given Parts
- Chapter ยง 26. The Construction of Parquets
- Chapter ยง 27. Re-cutting of Figures
- Chapter ยง. 28. The Construction of Curves
- Chapter ยง 29. Mathematical Borders
- Chapter ยง 30. Models of Polyhedra
- Chapter ยง 31. Pastimes with a Sheetand a Strip of Paper
- Chapter ยง 32. The Four-Colour Problem
- Chapter ยง 33. Drawing Figures at one Stroke of the Pencil
- Chapter ยง 34. Hamilton's Game
- Chapter ยง 35. Arranging Points on a Planeand in Space
- Chapter ยง. 36. Problems of a Logical Nature
- Chapter ยง 37. Rag-Bag
- Chapter ยง 38. Notes and Answers to Problems
- Bibliography