
eBook - PDF
Decision and Discrete Mathematics
Maths for Decision-Making in Business and Industry
- 264 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
This text offers a complete coverage in the Decision Mathematics module, also known as Discrete Mathematics, of the syllabuses of English A-level examination boards. it is a rewritten and modern version of Decision Mathematics (published by Ellis Horwood Ltd in 1986 for The Spode Group, so well known for its development of innovative mathematics teaching). It is also a suitable text for foundation and first year undergraduate courses in qualitative studies or operational research, or for access courses for students needing strengthening in mathematics, or for students who are moving into mathematics from another subject discipline.Compact and concise, it reflects the combined teaching skills and experience of its authors who know exactly what mathematics must be learnt at the readership level today. The text is built up in modular fashion, explaining concepts used in decision mathematics and related operational research, and electronics. It emphasises an understanding of techniques and algorithms, which it relates to real life situations and working problems that will apply throughout future working careers.
- Clear explanations of algorithms and all concepts
- Plentiful worked examples, clear diagrams
- Many exercises (with answers for self-study)
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Decision and Discrete Mathematics by I Hardwick in PDF and/or ePUB format, as well as other popular books in Mathematics & Discrete Mathematics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Decision and Discrete Mathematics: Maths for Decision-Making in Business and Industry
- Copyright Page
- Table of Contents
- Preface
- Acknowledgements
- Chapter 1. An introduction to networks
- Chapter 2. Recursion
- Chapter 3. Shortest route
- Chapter 4. Dynamic programming
- Chapter 5. Flows in networks
- Chapter 6. Critical path analysis
- Chapter 7. Linear programming (graphical)
- Chapter 8. Linear programming: simplex method
- Chapter 9. The transportation problem
- Chapter 10. Matching and assignment problems
- Chapter 11. Game theory
- Chapter 12. Recurrence relations
- Chapter 13. Simulation
- Chapter 14. Iterative processes
- Chapter 15. Sorting and packing
- Chapter 16. Algorithms
- Glossary
- Answers
- Index