
- 552 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
MEL Scripting for Maya Animators
About this book
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
- Fully updated with several new chapters
- Profusely illustrated and includes a companion Web site with numerous code examples and scene files
- The authors bring their extensive experience in professional production studios to provide expert guidance
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access MEL Scripting for Maya Animators by Mark R. Wilkins,Chris Kazmier in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- front cover
- copyright
- front matter
- About the Authors
- table of contents
- Preface
- 1 Maya Under the Hood
- 2 The Basics of MEL Commands
- 3 Using Expressions
- 4 Controlling Particles with Expressions
- 5 Problem Solving with MEL Scripting
- 6 Variables and Data Types
- 7 Using MEL Commands
- 8 Manipulating Nodes in MEL
- 9 Controlling the Flow of Execution
- 10 Procedures and Functions
- 11 Naming Nodes, Scripts, and Variables
- 12 Designing MEL User Interfaces
- 13 Simple MEL User Interfaces
- 14 Custom Dialog Boxes
- 15 Making Advanced Dialog Boxes with formLayout
- 16 Making Advanced Dialog Boxes with Web Panels
- 17 Improving Performance with Utility Nodes
- 18 Installing MEL Scripts
- 19 Examples Using MEL with Particle Dynamics
- 20 Examples Using MEL with Solid Body Dynamics
- 21 Example of a Simple Crowd System
- 22 Examples Using MEL in Character Rigging
- index