MEL Scripting for Maya Animators
eBook - PDF

MEL Scripting for Maya Animators

  1. 552 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

MEL Scripting for Maya Animators

About this book

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.- Fully updated with several new chapters- Profusely illustrated and includes a companion Web site with numerous code examples and scene files- The authors bring their extensive experience in professional production studios to provide expert guidance

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Yes, you can access MEL Scripting for Maya Animators by Mark R. Wilkins,Chris Kazmier in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. front cover
  2. copyright
  3. front matter
  4. About the Authors
  5. table of contents
  6. Preface
  7. 1 Maya Under the Hood
  8. 2 The Basics of MEL Commands
  9. 3 Using Expressions
  10. 4 Controlling Particles with Expressions
  11. 5 Problem Solving with MEL Scripting
  12. 6 Variables and Data Types
  13. 7 Using MEL Commands
  14. 8 Manipulating Nodes in MEL
  15. 9 Controlling the Flow of Execution
  16. 10 Procedures and Functions
  17. 11 Naming Nodes, Scripts, and Variables
  18. 12 Designing MEL User Interfaces
  19. 13 Simple MEL User Interfaces
  20. 14 Custom Dialog Boxes
  21. 15 Making Advanced Dialog Boxes with formLayout
  22. 16 Making Advanced Dialog Boxes with Web Panels
  23. 17 Improving Performance with Utility Nodes
  24. 18 Installing MEL Scripts
  25. 19 Examples Using MEL with Particle Dynamics
  26. 20 Examples Using MEL with Solid Body Dynamics
  27. 21 Example of a Simple Crowd System
  28. 22 Examples Using MEL in Character Rigging
  29. index