
- 440 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
As user interface designers, software developers, and yes-as users, we all know the frustration that comes with using "one size fits all" software from off the shelf. Repeating the same commands over and over again, putting up with an unfriendly graphical interface, being unable to program a new application that you thought of yourself-these are all common complaints. The inflexibility of today's computer interfaces makes many people feel like they are slaves to their computers. Shouldn't it be the other way around? Why can't technology give us more "custom-fitting" software? On the horizon is a new technology that promises to give ordinary users the power to create and modify their own programs. Programming by example (PBE) is a technique in which a software agent records a user's behavior in an interactive graphical interface, then automatically writes a program that will perform that behavior for the user. Your Wish is My Command: Programming by Example takes a broad look at this new technology. In these nineteen chapters, programming experts describe implemented systems showing that PBE can work in a wide variety of application fields. They include the following: The renowned authors and their editor believe that PBE will some day make it possible for interfaces to effectively say to the user, "Your wish is my command!"
- Text and graphical editing
- Web browsing
- Computer-aided design
- Teaching programming to children
- Programming computer games
- Geographical information systems
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Your Wish is My Command by Henry Lieberman in PDF and/or ePUB format, as well as other popular books in Computer Science & Artificial Intelligence (AI) & Semantics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Your Wish Is My Command: Programming by Example
- Copyright Page
- Foreword
- Contents
- Introduction
- Chapter 1. Novice Programming Comes of Age
- Chapter 2. Generalizing by Removing Detail: How Any Program Can Be Created by Working with Examples
- Chapter 3. Demonstrational Interfaces: Sometimes You Need a Little Intelligence, Sometimes You Need a Lot
- Chapter 4. Web Browsing by Example
- Chapter 5. Trainable Information Agents for the Web
- Chapter 6. End Users and GIS: A Demonstration Is Worth a Thousand Words
- Chapter 7. Bringing Programming by Demonstration to CAD Users
- Chapter 8. Demonstrating the Hidden Features that Make an Application Work
- Chapter 9. A Reporting Tool Using Programming by Example for Format Designation
- Chapter 10. Composition by Example
- Chapter 11. Learning Repetitive Text-Editing Procedures with SMARTedit
- Chapter 12. Training Agents to Recognize Text by Example
- Chapter 13. SWYN: A Visual Representation for Regular Expressions
- Chapter 14. Learning Users' Habits to Automate Repetitive Tasks
- Chapter 15. Domain-Independent Programming by Demonstration in Existing Applications
- Chapter 16. Stimulus-Response PBD: Demonstrating "When" as well as "What"
- Chapter 17. Pavlov: Where PBD Meets Macromedia's Director
- Chapter 18. Programming by Analogous Examples
- Chapter 19. Visual Generalization in Programming by Example
- Color Plate Section