Childrens Virtual Play Worlds
eBook - PDF

Childrens Virtual Play Worlds

Culture, Learning, and Participation

  1. 226 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Childrens Virtual Play Worlds

Culture, Learning, and Participation

About this book

As children's digital lives become more relevant to schools and educators, the question of play and learning is being revisited in new and interesting ways. Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront. The global nature of the research in this edited volume embraces many different areas of study from school based research, sociology, cultural studies, psychology, to contract law showing how children's play and learning in virtual spaces has great potential and possibilities.

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Yes, you can access Childrens Virtual Play Worlds by Anne Burke, Jackie Marsh in PDF and/or ePUB format, as well as other popular books in Education & Education Teaching Methods. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Contents
  3. Acknowledgments
  4. 1. Introduction: The Changing Landscapes of Children’s Play Worlds
  5. 2. Post-industrial Play: Understanding the Relationship between Traditional and Converged Forms of Play in the Early Years
  6. 3. Developmental Implications of Children’s Virtual Worlds
  7. 4. Stardolls and the Virtual Playground: How Identity Construction Works in the New Digital Frontier
  8. 5. Breaking the Ice: Play, Friendships, and Online Identities in Young Children’s Use of Virtual Worlds
  9. 6. ā€œā€™Cause I Know How to Get Friends—Plus They Like My Dancingā€: (L)earning the Nexus of Practice in Club Penguin
  10. 7. Virtual Play or Virtual Clay?: Barbiegirls.com as a Space of Constructive Play or Identity Shaping
  11. 8. May the Force Be with You: Harnessing the Power of Brain-Computer Games
  12. 9. ā€œHey! Can You Show Me How to Do This?ā€: Digital Games Mediating Family Interactions
  13. 10. Digital Play Structures: Examining the Terms of Use (and Play) Found in Children’s Commercial Virtual Worlds
  14. 11. Playing Virtually with Sustainability: Exploring Green Virtual Worlds for Children
  15. 12. An Argument for Assemblage Theory: Integrated Spaces, Mobility, and Polycentricity
  16. 13. Afterword
  17. Contributors