
- 224 pages
- English
- PDF
- Available on iOS & Android
Applications of Virtual Reality
About this book
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.
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Table of contents
- Applications of Virtual Reality
- Contents
- Preface
- Chapter 1 Virtual Design of Piston Production Line
- Chapter 2 Changing Skills in Changing Environments: Skills Needed in Virtual Construction Teams
- Chapter 3 Virtual Garment Creation
- Chapter 4 Human Visual Field and Navigational Strategies
- Chapter 5 Virtual Worlds as an Extended Classroom
- Chapter 6 3D Multi User Learning Environment Management – An Exploratory Study on Student Engagement with the Learning Environment
- Chapter 7 Methodology for the Construction of a Virtual Environment for the Simulation of Critical Processes
- Chapter 8 Immersive Visual Data Mining Based on Super High Definition Image
- Chapter 9 Realizing Semantic Virtual Environments with Ontology and Pluggable Procedures
- Chapter 10 An Overview of Interaction Techniques and 3D Representations for Data Mining