Human-Computer Interaction
eBook - PDF

Human-Computer Interaction

  1. 570 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Human-Computer Interaction

About this book

In this book the reader will find a collection of 31 papers presenting different facets of Human Computer Interaction, the result of research projects and experiments as well as new approaches to design user interfaces. The book is organized according to the following main topics in a sequential order: new interaction paradigms, multimodality, usability studies on several interaction mechanisms, human factors, universal design and development methodologies and tools.

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Yes, you can access Human-Computer Interaction by Inaki Maurtua in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Human-Computer Interaction
  2. Contents
  3. Preface
  4. 1. Context Awareness in Human-Computer Interaction
  5. 2. Attentive Computing
  6. 3. Current Challenges and Applications for Adaptive User Interfaces
  7. 4. Wearable technology in automotive industry: from training to real production
  8. 5. An Empirical Investigation into the Use of Multimodal E-Learning Interfaces
  9. 6. The role of audio-visual metaphors to communicate customer knowledge
  10. 7. Piloting tourist guides in a mobile context
  11. 8. Supporting new ways of interaction in cultural environments
  12. 9. Establishing the Hallmarks of a Convincing Chatbot-Human Dialogue
  13. 10. Immersive Interaction
  14. 11. Integration of Speech Recognition-based Caption Editing System with Presentation Software
  15. 12. Interaction Paradigms for Bare-Hand Interaction with Large Displays at a Distance
  16. 13. The Role of Facial Expressions and Body Gestures in Avatars for e-Commerce Interfaces
  17. 14. Sharing and Composing Video Viewing Experience
  18. 15. Adaptive Evaluation Strategy Based on Surrogate Models
  19. 16. Modelling and Evaluation of Emotional Interfaces
  20. 17. Understanding Group Work in Virtual Environments: Performance, Creativity, and Presence
  21. 18. An Entertainment-System Framework for Improving Motivation for Repetitive, Dull and Monotonous Activities
  22. 19. DiFac: Digital Factory for Human Oriented Production System
  23. 20. Web Users’ Implicit Feedback Inference Based on Amount of Simple Interaction Logs at Browser Side
  24. 21. How can we make IT appliances easy for older adults?: Usability studies of Electronic Program Guide system
  25. 22. Elderly people as Web seekers: Needs, strategies and difficulties
  26. 23. Seamless-based infomobility applications to support the needs of all travellers
  27. 24. The Continuity of Disability, Diversity and Personalisation: an Emerging Challenge for HCI
  28. 25. Micro Scenario Database - An Approach to Make the Collaboration between the Human Science and the Engineering More Substantial
  29. 26. General Interaction Expertise: A Multi-view Approach to Sampling in Usability Testing of Consumer Products
  30. 27. Model-based User Interface Generation from Process-Oriented Models
  31. 28. Contrasting Scenarios: Embracing Speech Recognition
  32. 29. Evaluation of the interface prototypes using DGAIU abstract representation models
  33. 30. Narration Board as a Design Tool for Visualising Design Concepts for Interface Designers