
- 148 pages
- English
- PDF
- Available on iOS & Android
State of the Art Virtual Reality and Augmented Reality Knowhow
About this book
State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.
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Information
Table of contents
- State of the Art Virtual Reality and Augmented Reality Knowhow
- Contents
- Preface
- Chapter 1 Introductory Chapter: Enhancing Augmented Reality User Experience (AR-UX) with Design Thinking
- Chapter 2 Augmented Reality and Virtual Reality: Initial Successes in Diagnostic Radiology
- Chapter 3 Connect Smart Cities and Heritage Through Augmented Reality
- Chapter 4 Waveguide-Type Head-Mounted Display System for AR Application
- Chapter 5 Enhancing BIM Methodology with VR Technology
- Chapter 6 Augmented Reality Trends in Education between 2016 and 2017 Years
- Chapter 7 Virtual and Augmented Reality: New Frontiers for Clinical Psychology
- Chapter 8 How to Create Suitable Augmented Reality Application to Teach Social Skills for Children with ASD