
- 108 pages
- English
- PDF
- Available on iOS & Android
Computer Graphics and Imaging
About this book
Computer graphics development is so quick that it has expanded from devices designed for military and top industrial applications to equipment for schools and households as common information media for education and entertainment. Computer graphics helps to mass expand computers and remove the barriers that ordinary people experience when working with them. In this book, modern approaches, procedures, algorithms, as well as devices in the area of light and colors, shading and lighting, realistic and photorealistic imaging, definition of graphical scenes or objects, and security based on graphical objects are presented. Graphical transformations and projections, spatial imaging, curves and surfaces, filling and texturing, image filtering, and virtual reality are also covered.
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Information
Table of contents
- Computer Graphics and Imaging
- Contents
- Preface
- Chapter1 Introductory Chapter: Computer Graphics and Imaging
- Chapter2 Color Graphics in the Service of Light-SourceVisualization and Design
- Chapter3 Analytical Method for Reflection and Refraction
- Chapter4 Topological VisualisationTechniques forVolume Multifield Data
- Chapter5 From Data Chaos to theVisualization Cosmos
- Chapter6 New Graphical Password Scheme Containing Questions-Background- Pattern and Implementation