Advanced Learning
eBook - PDF

Advanced Learning

  1. 446 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Advanced Learning

About this book

The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectaculardevelopment of e-Learning.In a more particular way, the Web 2.0 has offered to the teaching industry a set of tools and practices that are modifying the learning systems and knowledge transmission methods. Teachers and students can use these tools in a variety of ways aimed to the general purpose of promoting collaborative work.The editor would like to thank the authors, who have committed so much effort to the publication of this work. She is sure that this volume will certainly be of great help for students, teachers and researchers. This was, at least, the main aim of the authors.

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Yes, you can access Advanced Learning by Raquel Hijon-Neira in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Science General. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Advanced Learning
  2. Contents
  3. Preface
  4. 1. Enhancing on-line Blended Learning Systems using a new Human-Computer Interaction Educational Methodology
  5. 2. A Conceptual and Technological Framework for Building Collaborative Learning Environments
  6. 3. Concerto II: A Collaborative Learning Support System Based on Question Posing
  7. 4. A collaborative medical case authoring environment based on the UMLS
  8. 5. The Interaction Analysis with the ADULT environment (A pilot study)
  9. 6. Mobile learning: two experiments on teaching and learning with mobile phones
  10. 7. Designing Collaborative Authoring Tools for Mobile Learning
  11. 8. Development of InfoStation-based and Context-aware mLearning System Architectures
  12. 9. An Interactive Simulation Game to Enhance Learners’ Experience on Ubiquitous Computing Devices
  13. 10. Augmented Reality and tangible interfaces for learning
  14. 11. New Ways for Learning and Knowledge Transfer Using Social Semantic Technologies
  15. 12. The Use of XML to Express a Historical Knowledge Base
  16. 13. Free Text Response Assessment System Based on a Text Comprehension Model
  17. 14. A Software System for Inference-Based Context-Aware Vocabulary Learning
  18. 15. A Web-based Multimedia Annotation System for Language Learning
  19. 16. Effects of Media Richness on User Acceptance of Web 2.0 Technologies in Higher Education
  20. 17. Supporting learning in online communities with social software: An overview of community driven technologies
  21. 18. Improving the Analysis of Students’ Participation & Collaboration in Moodle Forums
  22. 19. A Framework for Dynamic Sequential Behavioral Pattern Detecting and Automatic Feedback/Guidance Designing for Online Discussion Learning Environments
  23. 20. Towards the integration of adaptive educational systems with SCORM standard and authoring toolkits
  24. 21. Impact of Standardisation and Open Source Software in e-Learning
  25. 22. Application of E-Learning Standardization Technology
  26. 23. Managing relevant learning objects’ assessments: the right place at the right time
  27. 24. Learning paradigms through fundraising systems: The RoboBeggar and the InfoKiosk cases
  28. 25. Learning in Bioelectronics
  29. 26. Guidelines for Designing and Teaching an Effective Object Oriented Design and Programming Course
  30. 27. Educational Effect of Externalization of Know-how Information for Care Planning Processes