Advanced Learning
About this book
The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectaculardevelopment of e-Learning.In a more particular way, the Web 2.0 has offered to the teaching industry a set of tools and practices that are modifying the learning systems and knowledge transmission methods. Teachers and students can use these tools in a variety of ways aimed to the general purpose of promoting collaborative work.The editor would like to thank the authors, who have committed so much effort to the publication of this work. She is sure that this volume will certainly be of great help for students, teachers and researchers. This was, at least, the main aim of the authors.
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Information
Table of contents
- Advanced Learning
- Contents
- Preface
- 1. Enhancing on-line Blended Learning Systems using a new Human-Computer Interaction Educational Methodology
- 2. A Conceptual and Technological Framework for Building Collaborative Learning Environments
- 3. Concerto II: A Collaborative Learning Support System Based on Question Posing
- 4. A collaborative medical case authoring environment based on the UMLS
- 5. The Interaction Analysis with the ADULT environment (A pilot study)
- 6. Mobile learning: two experiments on teaching and learning with mobile phones
- 7. Designing Collaborative Authoring Tools for Mobile Learning
- 8. Development of InfoStation-based and Context-aware mLearning System Architectures
- 9. An Interactive Simulation Game to Enhance Learnersâ Experience on Ubiquitous Computing Devices
- 10. Augmented Reality and tangible interfaces for learning
- 11. New Ways for Learning and Knowledge Transfer Using Social Semantic Technologies
- 12. The Use of XML to Express a Historical Knowledge Base
- 13. Free Text Response Assessment System Based on a Text Comprehension Model
- 14. A Software System for Inference-Based Context-Aware Vocabulary Learning
- 15. A Web-based Multimedia Annotation System for Language Learning
- 16. Effects of Media Richness on User Acceptance of Web 2.0 Technologies in Higher Education
- 17. Supporting learning in online communities with social software: An overview of community driven technologies
- 18. Improving the Analysis of Studentsâ Participation & Collaboration in Moodle Forums
- 19. A Framework for Dynamic Sequential Behavioral Pattern Detecting and Automatic Feedback/Guidance Designing for Online Discussion Learning Environments
- 20. Towards the integration of adaptive educational systems with SCORM standard and authoring toolkits
- 21. Impact of Standardisation and Open Source Software in e-Learning
- 22. Application of E-Learning Standardization Technology
- 23. Managing relevant learning objectsâ assessments: the right place at the right time
- 24. Learning paradigms through fundraising systems: The RoboBeggar and the InfoKiosk cases
- 25. Learning in Bioelectronics
- 26. Guidelines for Designing and Teaching an Effective Object Oriented Design and Programming Course
- 27. Educational Effect of Externalization of Know-how Information for Care Planning Processes
